tag:blogger.com,1999:blog-75097813427157149262024-02-18T19:47:45.002-08:00New Grog on the BlockSteven Dhttp://www.blogger.com/profile/17177628778051254932noreply@blogger.comBlogger26125tag:blogger.com,1999:blog-7509781342715714926.post-21643545592817055332014-06-04T16:16:00.002-07:002014-07-23T14:08:09.801-07:00TESC: Closer look at the Ceraan Sea Region<div class="MsoNormal">
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<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><span style="font-size: large;">Aztakh</span></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><br /></b></span></span></h2>
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Government(s): </b>City-states with factional influences<b><br />Description: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">The
desolate deserts of Aztakh are no paradise, but a paradise of the mind
can be found, if one looks hard enough and has the coin. Aztakh was the Empire's
foremost
supplier of mind altering goods, including sitmulants like coffee and
various psychedelic drugs. Though it was once one of the largest
territories by square mile, the true civilization in the region is quite
small. It is confined to a series of villages
and cities near the Sea coast and edge of the Sunken Sea. Legends
speak of former dwellings deep in the desert, holding treasures and
relics of great value but few are willing to enter the dangerous
landscape. Aztakh no longer has a central governing body,
having collapsed back into various city-states. Organizations such as
the Dervishs of Selarh and the Momoti Priesthood do hold a tremendous
amount of influence across the numerous states. A number of religious
leaders have advocated a unification and aggressive
expansion of Aztakh culture, but so far such movements have not gained
enough ground to be feasible.
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<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Adjective: </b>Aztakhan</span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Demonym: </b>Aztakhans</span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Exported Trade Goods:</b> Spices, Salt, Coffee, Drugs, Dyes</span></span><br />
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<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><span style="font-size: large;">Baboli</span></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><br /></b></span></span></h2>
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Government(s): </b></span></b><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">Council of Slavers</span><b> </b></span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Description: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">With
a basin fed by the Boli River the region of Baboli is a welcome
reprieve from the harshness of the Southern Ceraan Sea deserts. The
fertile lands
around the river support a large grain trade, so much that many of the
largest cities in the Ceraan Sea region would starve without Babolian
wheat. In order to harvest the foodstuffs there is a large slave trade
in place, and though slavery is harsh in every
region it exists, it is considered the worst in Baboli. Legions of
slaves of bred to work the fields, and those not fit to do so are often
sold as slave servants wherever they can be sold. Two distince ethnic
groups of humans exist, the very dark skinned
Manoi whose ancestors migrated from the far South and the lighter
skinned Bolowi. The two cultures live in relative harmony though there
is a sentiment of disdain for some Manoi, who are seen as unwanted
immigrants by the most conservative Bolowi. Baboli
has seen difficulty in recent years from the growing number of
monstrous humanoid tribes taking deathly vengeance on the Babolians for
the years of slavery experienced currently and in the past. Baboli is
ruled over by a council of slavers, who enforce and
forge the laws of the land. The constant goal of this council is to
bring in more gold.</span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b> </b></span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Adjective: </b>Babolian</span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Demonym: </b>Babolians</span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Exported Trade Goods: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">Grain, Salt, Spices, Linen, Slaves, Dyes</span></span></span><br />
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<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><span style="font-size: large;">Berneesia</span></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><br /></b></span></span></h2>
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Government(s): </b></span></b></span></b><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">Feudalism with Hereditary Monarchy</span></span><b> </b></span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Description: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">A
land of noble lords and ladies, Berneesia is now a sovereign kingdom
head by King Machel IV after the coronation of the Imperial overseer
many decades
ago. A feudal society with various lords ruling over several areas
keeps the hierarchy of rule maintained. Fertile lands for grapes,
olives, and livestock keeps the people fed and complacent and the mines
provide riches for the landowners. Since there are
few iron veins in the region, well smithed armaments are for the use of
noble families as they are the only ones who can afford them.
Monstrous threats from the far North threaten normal lives of people and
the wheels-within-wheels plotting of nobles seeking
more power and the throne of Berneesia itself may bring the entire
nation to war one day. That day may come sooner than even the wise
suspect, as more suspect forces are at play in the royal courts. The
concerns of landed nobles, claims, rights, and maintaining
the realm has kept Berneesia from taking a more active role in the
larger political stage of the Ceraan Sea region.</span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b> </b></span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Adjective: </b>Berneesian</span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Demonym: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">Berneesians</span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Exported Trade Goods: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">Gold, Silver, Copper, Tin, Livestock, Wine, Oils</span></span></span><br />
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<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><span style="font-size: large;">Galacia</span></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><br /></b></span></span></h2>
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Government(s): </b></span></b><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">City-state regions</span><b> </b></span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Description: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">It
is said that every ship in the old Imperial Navy was built on the
dry-docks of Galacia. Shipbuilding is not only a profession in Galacia,
it is
a point of pride. The best shipwrights in the known world work in the
busy cities of this territory. Like Sopojham, Galacia is in a prime
location for trade and has a definite advantage in projecting naval
supremacy. The political entities of Galacia are
a loose confederation of city regions. Galacia's different culture
groups are based on the major city region a person hails from. There is
no sense of national unity except to protect Galacia from external
threats. As a result, competing cities often sabotage
one another's trading opportunities. For foreigners, seeing a Galacian
ship on the sea could mean anything. If trade markets are stable, one
may find a helpful ally, if Galacia's trade prospects are in peril, the
ally may quickly become a pirate looking to
seize cargo.</span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b> </b></span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Adjective: </b>Galacian</span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Demonym: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">Galacians</span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Exported Trade Goods: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">Ships, Pottery, Textiles, Wine, Silver</span></span></span><br />
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<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><span style="font-size: large;">Janpoura</span></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><br /></b></span></span></h2>
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Government(s): </b></span></b><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">City-states with factional influences</span><b> </b></span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Description: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">Once
the Ceraan Sea's greatest home of magical research and magical arts,
the region today is a shadow of its former glory. Once, the land was
dotted
with various magical academies and facilities. Magical artifacts of
many kinds were produced and improved here. With the greatest
concentration of power magic-users in the Ceraan Sea region, it posed
one of the greatest threats to the growing Empire. During
the Supremacy Wars, Feltharos engaged in wizardly warfare of degrees
never seen before. The lights of the destructive magic would be seen
from Salemha and Chaktau. In the end, the coalition of Janpouri
sorcerers failed and where many magical establishments
once existed there was now the Sunken Sea. What started as a salt
water body created by Ceraan Sea water falling into a crater has now
become a fresh water sea, thanks to the actions of a few remaining
magic-users sworn to Emperor. Most life in Janpoura
now centers on the resources of the Sunken Sea, reliant on the
not-forgotten creation of papyrus scrolls and beautiful glassware to
stay relavent in trade. Many magic-users come to Janpoura to find old
magical artifacts from the days of old or attempt to
rekindle the academic golden age. There is no single governing body
but the rivaling up-start magical schools.</span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b> </b></span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Adjective: </b>Janpouri</span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Demonym: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">Janpouri</span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Exported Trade Goods: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">Spices, Papayrus, Magical Artifacts, Glassware</span></span><br />
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<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><span style="font-size: large;">Imperial Province</span></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><br /></b></span></span></h2>
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Government(s): </b></span></b></span></b></span></b><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">Military Dictatorship with Emperor-in-Name</span></span></span><b> </b></span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Description: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">The
Imperial Province was once considered to be overseen by the God-Emperor
himself but this task was routinely delegated to a Vizier. These
lands included the Chaktau Peninsula on which the Capital was built,
the surrounding lands, and several islands in the Ceraan Sea which
served as remote Naval fortresses. The location for the Imperial
Province was chosen due to its central location in the
larger region, and was relatively easy to bend to the will of
Feltharos. The most tributes and monuments dedicated to the missing
God-Emperor can be found in this region. Since the Empire crumbled, the
importance of this territory has drastically fallen.
No longer is it the major importer it once was as the hub of an empire,
but the populous manages a living. The importance of the Capital and
the Spire still holds strong in many people's eyes. Holding these lands
can give an air of legitimacy to any would-be
Emperor. A man named Kroknell believed this, and with his private army
conquered most of the Imperial Province. He has installed himself in
the Spire and named himself Emperor. Though the other territories have
largely ignored his proclamation, Kroknell's
power is slowly growing. Citizens of Vornlend, Rivlend, and Mayagar
all whisper worries of a possible invasion. When or if Kroknell will
strike these lands are anyone's guess.</span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b> </b></span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Adjective: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">(Officially) Imperial, </span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">(Natively) Chaktauan, </span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">(Foreign) Feltharon</span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Demonym: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">(Officially) Imperials, </span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">(Natively) Chaktauans, </span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">(Foreign) Feltharons</span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Exported Trade Goods: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">No major exports, primarily a destination of imports.</span></span></span><br />
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<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><span style="font-size: large;">Mayagar</span></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><br /></b></span></span></h2>
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Government(s): </b></span></b></span></b><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">City-states and several warlord fiefs</span></span><b> </b></span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Description: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">The
territory of Mayagar is named for the cultures that exist there. The
Mayarn, a culture of Dwarves, has inhabited the mountains longer than
history
can count and the Agras, a culture of humans, are descendants of
migrate nomads from the Southwest that settle in the open fields and
forsted in Southern Mayagar. Rich in natural resources, Mayagar is a
relatively self sufficent land. The Mayarn and Agras
work together, the dwarves in the mines and the humans tending
livestock and lumberjacking. A large part of Mayagar is currently under
the yoke of a warlord named Danawer, who has been utilizing mounted
archers and cavalry to quickly subjugate cities and
towns. Various dwarven clans have opposed Danawer but an equal amount
has forged a non-aggressive trade agreement. The territory is on the
cusp of all out warfare in the human lands, as opposing warlords and
more altruistic alliances hope to stifle Danawer's
expansion. All the while, creatures deep in the mountains stir and
awaken to bring even more turmoil to the region. </span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b> </b></span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Adjective: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">Mayagan</span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Demonym: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">Mayagars</span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Exported Trade Goods: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">Horses, Livestock, Silver, Iron, Copper, Tin, Timber</span></span><br />
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<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><span style="font-size: large;">Salemha</span></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><br /></b></span></span></h2>
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Government(s): </b></span></b></span></b></span></b><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">City-states with several Oligarchies/Theocracies</span></span></span><b> </b></span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Description: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">Over
half of the varied religions of the Ceraan Sea region originate in the
wasteland of Salemha. Whether by the slow branching evolution of a few
religions or perhaps a godly convergance zone, many religious
individuals see Salemha has a sacred land. Many clerics make
pilgrimages here annually to pay respects to the numerous religious
landmarks. Holy artifacts are known to be found here, though the
relgious order they 'should' belong to may look down upon the sacrilege
of looting. Many religious orders' headquarters exist in this land,
but the more militant ones find themselves in sectarian wars often.
Some believe the reason why the land is so barren
is that the soil has been soaked in the blood of innocent believers of
differing religions. During the Empire's reign, all religions were made
second to the Imperial worship, and when the God-Emperor vanished
Salemha was one of the first territories to break
free of the Imperial yoke. The vast wastelands further west are home
to nomadic tribes that periodically muster the courage to raid the
zealous citizens.
</span> </span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b> </b></span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Adjective: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">Salemhan</span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Demonym: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">Salemhans</span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Exported Trade Goods: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">Olives and Oils, Religious Artifacts, Horses</span></span><br />
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<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><span style="font-size: large;">Sopojham</span></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><br /></b></span></span></h2>
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">Government(s): </span></span></span></b><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">Elective (and Hereditary) Monarchy with Raja</span></span></span><b> </b></span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Description: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">An
area benefiting from one of the few fertile lands strips of the
Southern Ceraan Sea region, the land of Sopojham is a rich trading land
welcoming
of most foreigners. After the fall of the Empire Sopojham managed to
remain a consolidated state, ruled over by a Raja descended from the old
overseer. Access to the sea and the Endless Ocean enables Sopojhami
traders to sail far and wide, including the jungles
far south of the Ceraan Sea. The threats to Sopojhami power come from
the pirates that sail the Endless Ocean, trade disputs with Galacia, and
the raiding mountain barbarians from the Ganden Mountain Range to the
west. The Rajas of Sopojham do not tend to
last long before assassination. The various political and religious
factions are in constant shadow wars with one another, though done best
to avoid disrupting trade. Today the current Raja is Vanyaravvar ul
Haz, but in fear for his own life, spends his
days hiding away on the Palace Island off the east coast. In practice,
his sister Ranvanarra ul Haz is the true governing figure of the
Rajadom. Sopojham retains are strong slave trade, both monstrous
humanoid or otherwise. </span>
</span> </span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b> </b></span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Adjective: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">Sopojhami</span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Demonym: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">Sopojhamis</span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Exported Trade Goods: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">Silk, Cloth, Ivory, Precious Stones, Spices, Slaves</span></span></span><br />
<div class="MsoNormal">
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<h2 class="MsoNormal">
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><span style="font-size: large;">Rivlend</span></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><br /></b></span></span></h2>
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Government(s): </b></span></b></span></b><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">City-states and Elvish domains</span></span><b> </b></span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Description: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">The
numerous rivers located here give the territory its name. Like
Vornlend, it is a land of humans, dwarves, and elves. Originally it was
primarily
an Elven land, until during the Suprmeacy Wars split factions of Elves
tore themselves asunder. Humans have largely made up the difference
since then, and the remaining Elves resent every human born in 'their
lands'. The Elves are currently split between
two groups, the Telena, whom chose to fight against Feltharos centuries
past, and the Seltana, whom sided with Feltharos in an effort to save
their homeland. Due to the wars, many Telenan homesteads were destroyed
leaving the Telena transient and suffering
from the population loss of the war. The Seltana have retained their
holdings, even after the Empire faded. Many of the Elves who fought in
the conflict are still alive today, so an unspoken hatred exists between
the two elvish factions. Both oppose the
expanding human realms but are too divided to stop the rapid growth of
human cities and towns. Other than the loose Elvish polities, there are
no other large governing bodies. Ambitious humans have had ideas of
forging new kingdoms here, but none have been
successful so far. Far more than elves lurk the forests and fields of
Rivlend.</span> </span>
</span> </span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b> </b></span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Adjective: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">(Officially/Foreign) Rivlender, </span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">(Natively) Rivvish</span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Demonym: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">(Officially/Foreign) Rivlenders, </span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">(Natively) Rivvish</span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Exported Trade Goods: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">Horses, Tin, Honey, Timber, Beer, Preserved Meats, Furs, Finely Crafted Armaments</span></span><br />
<div class="MsoNormal">
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<span style="color: white;"><br /></span></div>
<h2 class="MsoNormal">
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><span style="font-size: large;">Vornlend</span></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><br /></b></span></span></h2>
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Government(s): </b></span></b></span></b></span></b><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">City-states and Elective Jarldoms</span></span></span><b> </b></span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Description: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">A
land of tall mountains, dark forests, and deep lakes, Vornlend is a
territory with just as much potential for greatness as it does horror.
Home
to the hardy human Vornlenders (or Vornish as they prefer) and several
groups of dwarves and elves, Vornlend is ripe with resources. Mining,
trapping for durs, and logging are all common jobs for a citizen. The
smiths, no matter the race, craft the sharpest,
most durable weapons in the Ceraan Sea region. A Vornish steel blade
has no peer except those enchanted with magic, and such a blade with
magic infused in it is truly a weapon to behold. Following the
vanishing of the God-Emperor, a coalition of humans,
dwarves, and elves rebelled against their overseer and invaded the
Imperial Province through mountain passages, soundly defeating a number
of disorganized Imperial troops. After solidifying their independence,
the mountain passages were sealed, and the coalition
dispersed. Today, petty jarldoms are the largest polities in
Vornlend. The different races are happy to seclude themselves from each
other but cooperation and acceptance are not out of the ordinary. This
is perhaps to the advantage of the other regions
of the Ceraan Sea. Should Vornlend ever truly unite, they would have a
tremendous weapon and armor advantage over any adversary, and would be
able to forge some new empire in the old's place. Some of the Jarls in
the region are looking to expand their holdings
but there are no major campaigns in motion. The forests and mountains
throughout the land contain dangers enough to contend with.</span></span></span>
</span> </span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b> </b></span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Adjective: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">(Officially/Foreign) Vornlender, </span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">(Natively) Vornish</span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Demonym: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">(Officially/Foreign) Vornlenders, </span><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">(Natively) Vornish</span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"><b>Exported Trade Goods: </b></span><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;">Gold, Silver, Iron, Timber, Furs, Finely Crafted Armament</span></span></span><br />
<span style="color: white;"><span style="font-family: "Arial","sans-serif"; font-size: 10pt;"> </span><span style="font-family: "Arial","sans-serif"; font-size: 10.0pt;"> </span></span>Steven Dhttp://www.blogger.com/profile/17177628778051254932noreply@blogger.com0tag:blogger.com,1999:blog-7509781342715714926.post-21088039600111060762014-06-03T17:00:00.000-07:002014-06-04T18:02:40.463-07:00TESC: Campaign Overview - The Ceraan Sea<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8ALAuJ3RErAwcAjfrYhnMto2c9BMthcOVSHw3kdEBJSpFYU8puyNX4OOPP_rPkveClq8bqDPYgCbTvWZ6met-irIwTjQVpdp7pghpFHJ0sjDuBCNAeH9_r4g4qfHkCQG5BXG87zdPbyA/s1600/Ceraan+Sea_ProvincesDraft.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8ALAuJ3RErAwcAjfrYhnMto2c9BMthcOVSHw3kdEBJSpFYU8puyNX4OOPP_rPkveClq8bqDPYgCbTvWZ6met-irIwTjQVpdp7pghpFHJ0sjDuBCNAeH9_r4g4qfHkCQG5BXG87zdPbyA/s1600/Ceraan+Sea_ProvincesDraft.jpg" height="290" width="400" /></a></div>
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<br />
<h2>
<span style="mso-no-proof: yes;">The Ceraan Sea</span></h2>
<div class="MsoNormal">
<br />
For centuries the waters of the Ceraan Sea were home to a multitude of various
cultures, religions, and races.<span style="mso-spacerun: yes;"> </span>These
civilizations were merely beacons of light in a<span style="mso-spacerun: yes;">
</span>world of darkness, however.<span style="mso-spacerun: yes;"> </span>The
threat of Chaos loomed on the horizon every day.<span style="mso-spacerun: yes;"> </span>Barbarians, monstrous creatures, and evil far
more foul haunted the lives of the Ceraan Sea.<span style="mso-spacerun: yes;">
</span>During these years city-states existed across the land, all vying to
increase their sphere of influence.<span style="mso-spacerun: yes;"> </span>The
only true and certain thing in life was that change was inevitable.<span style="mso-spacerun: yes;"> </span>Lands exchanged hands.<span style="mso-spacerun: yes;"> </span>Dragons burned villages.<span style="mso-spacerun: yes;"> </span>Life was cruel, short, and precious.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A little over five hundred years ago a sorcerer named Feltharos
sparked the series of conflicts known to history as the Supremacy Wars.<span style="mso-spacerun: yes;"> </span>For one hundred years battles were
waged.<span style="mso-spacerun: yes;"> </span>What was once a small army led by
Feltharos's dark magic soon turned into legions of evil.<span style="mso-spacerun: yes;"> </span>One by one, the city-states were defeated and
subjugated.<span style="mso-spacerun: yes;"> </span>Their fallen raised once
more as undead to further support the sorcerer's army.<span style="mso-spacerun: yes;"> </span>Some states capitulated rather than be
purged, willingly joining Feltharos's armies.<span style="mso-spacerun: yes;">
</span>Nations of Elves and Dwarves would experience civil wars over whom they
should side with.<span style="mso-spacerun: yes;"> </span>Alliances were formed
to pool strength to stop the dark wizard but they all failed.<span style="mso-spacerun: yes;"> </span></div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
The Region of the Ceraan Sea eventually became united under
the Empire of Feltharos.<span style="mso-spacerun: yes;"> </span>The gods of the
people took second importance to the worship of the God-Emperor.<span style="mso-spacerun: yes;"> </span>Languages and currencies were
standardized.<span style="mso-spacerun: yes;"> </span>A common tongue and
standard of precious metals were instituted.<span style="mso-spacerun: yes;">
</span>The various regions of the Empire were divided into eleven Imperial
Territories, governed by an Imperial Overseer.<span style="mso-spacerun: yes;">
</span>The oppression of the Empire impacted every creature in the region.<span style="mso-spacerun: yes;"> </span>Men and women were drafted into service for
the Army and Navy.<span style="mso-spacerun: yes;"> </span>Weapons and armor
were restricted from the commonfolk.<span style="mso-spacerun: yes;">
</span>Humanoid creatures were enslaved, their cultural identities
stripped.<span style="mso-spacerun: yes;"> </span>The elves and dwarves whom
sided with Feltharos during the Supremacy Wars were given opportunities to serve
the Empire and keep their homelands relatively unharmed.<span style="mso-spacerun: yes;"> </span>Magical teachings and research became heavily
controlled by the Empire, no hedge wizard would suffer the will of the
God-Emperor.<span style="mso-spacerun: yes;"> </span>Dragons and other monsters
were hunted and driven back into the dark places of the world.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
Feltharos built a grand dark spire on the Peninsula of Chaktau
and a grand Imperial capital grew around it.<span style="mso-spacerun: yes;">
</span>It's central position in Empire meant both the Army and Navy could
project its power equally across the realm. </div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
For all of the darkness Feltharos brought to the Ceraan Sea,
he did bring a measure of Law.<span style="mso-spacerun: yes;"> </span>Where
once peoples suffered the Chaos of the darkness beyond their city walls, the
strong arm of the Law of the Empire kept the other forms of darkness at bay.<span style="mso-spacerun: yes;"> </span>For three hundred years the Empire would hold
dominion over the Ceraan Sea.<span style="mso-spacerun: yes;"> </span>Feltharos
was the unifying force in land, but this was not to be for eternity.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
A little over one hundred years ago, a fellowship of fifteen
heroes, tired of the oppression of the Empire, staged an assault on the dark
spire in the capital.<span style="mso-spacerun: yes;"> </span>Their goal was to
cut the head off of the beast so the body would fail.<span style="mso-spacerun: yes;"> </span>It is unknown how the fellowship faired,
truly.<span style="mso-spacerun: yes;"> </span>After the assault eleven bodies
of the fifteen heroes were found in the halls of the spire, fallen in
battle.<span style="mso-spacerun: yes;"> </span>What IS known, is that at the
end of the conflict, the remaining four heroes and the God-Emperor Feltharos
were nowhere to be found.<span style="mso-spacerun: yes;"> </span>The servants
of the dark sorcerer could no longer hear the commands of their lord in their
minds.<span style="mso-spacerun: yes;"> </span>Many magics held in place by
Feltharos failed.<span style="mso-spacerun: yes;"> </span>The spire burned and
spit flames, many parts collapsing on itself.<span style="mso-spacerun: yes;">
</span>Whatever had happened, the Empire shook.</div>
<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
When it became evident the God-Emperor no longer held power,
the Overseers of the Imperial Territories began warring amongst each other to claim the Imperial throne.<span style="mso-spacerun: yes;"> </span>The conflicts have been
raging for over three generations now.<span style="mso-spacerun: yes;">
</span>Many territories have collapsed back into city-states.<span style="mso-spacerun: yes;"> </span>Others are now ruled as independent Kingdoms of
the old Overseers.<span style="mso-spacerun: yes;"> </span>Some regions have
attempted to exert power over the capital in order to proclaim their leader
Emperor.<span style="mso-spacerun: yes;"> </span>Today, an Emperor named Kroknell
takes residence in the abandoned spire of Feltharos, but Kroknell's power only
reaches a few dozens of miles out from the city walls of the old capital.<span style="mso-spacerun: yes;"> </span>The civilization and Law of the old Empire,
for better or worse, has vanished, destroyed through constant warring and the encroachment
of darker evils at the borderlands of the known world.<span style="mso-spacerun: yes;"> </span>The monstrous humanoids break free their bonds
of enslavement, now practicing their own form of slavery on any creature weaker
than themselves.<span style="mso-spacerun: yes;"> </span>Slowly, sleeping dragons
wake.<span style="mso-spacerun: yes;"> </span>Greedy and power-hungry warlords
feast upon the weakened world.<span style="mso-spacerun: yes;"> </span>Old
imperial ruins fester with old relics and treasures once lost.<span style="mso-spacerun: yes;"> </span>Your adventures await.<span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span></div>
Steven Dhttp://www.blogger.com/profile/17177628778051254932noreply@blogger.com0tag:blogger.com,1999:blog-7509781342715714926.post-81958768385361857042014-06-03T13:42:00.001-07:002014-06-03T13:45:43.075-07:00Commentary: Bill Webb's Book of Dirty Tricks HouserulesSo while I just did a <a href="http://newgrog.blogspot.com/2014/06/tesc-houserules.html">write-up for my houserules</a> in an potentially upcoming campaign, I figured it might be a good idea to do some commentary on a recently released product from Frog God Games, since a chunk of it has to do with houserules!<br />
<br />
So as the result of some kickstarters and FGG's ongoing work for the Pathfinder RPG and Swords & Wizardry they release <a href="http://froggodgames.org/bill-webbs-book-dirty-tricks">Bill Webb's Book of Dirty Tricks</a>. I must say Bill Webb's illustration on the front cover is a little scary! :)<br />
<br />
Bill is a great guy, I've met him a number of times now thanks to PaizoCon. He has done a lot of great work as head of FGG and supporting old school gaming in a mainstream sort of way. The book of dirty tricks includes tons of tips (and tricks obviously) for running a RPG in the 'old way'. There are tons of devious things a DM/referee could use to spice up some dungeon crawls. The little booklet is valuable for all of this alone. What I want to write about today are Bill's houserules that he has graciously included in the booklet. I don't want to 'review' it because I feel like it's a little too subjective. I want this to instead be commentary on the houserules and talk about why I like some ideas vs others and why someone might want to use them. I've broken down the commentary by section. Anyway, enjoy. :)<br />
---<br />
<h4>
Experience Points </h4>
Bill goes the typical route I think most OSR players are familiar. It's not just a matter of killing monsters, you ideally want the treasure more than anything. Any arguments about gold = xp aside, this is pretty standard. What Bill does that not everyone does is make it so XP is gained by <i>spending</i> gold. There is a sort of common sense to it I suppose. I think it matters on the type of campaign. In Bill's games I assume the characters are always going dungeon-crawling. What's the use of 100k in gold but to spend on frivolously? Other types of campaigns however, may have the players wish to use it on building a stronghold or otherwise. That sort of thing isn't ruled out in Bill's explanation but the focus seems to spend it on "wine, women, and song". Bill is pretty stingy on monster XP though. Killing even strong monsters results in paltry XP. Even the base values for S&W are pretty low to begin with, so we're really only comparing pennies to nickels in the view of the huge XP requirements for leveling. It takes the old school mentality of "takes forever to level" a little bit more heavily. I'm not sure if this is a good thing but it's certainly a valid style.<br />
<br />
<h4>
Attributes and Bonuses</h4>
This section isn't terribly surprising if you are familiar with the Whitebox version of Swords & Wizardry. In fact, a lot of Bill's houserules seems derived from the Whitebox rules, which really means it's derived from the original three booklets of OD&D. It is nice though, keeping the bonuses restricted to a +1 or -1. It does take the 'fun' out of getting lucky with an 18 in strength, but overall S&W favors player skill over character ability, so it's not a big deal. I'm already used to S&W Complete so I don't see myself using this, unless I was going strictly Whitebox S&W anyway. I suppose I just prefer degrees of 'better'. <br />
<h4>
Table Dice Rolls </h4>
This one is short and sweet. Do you roll in front of the players or not? It's a tough one. I surely admire the practice. It makes things more transparent, and the DM certainly feels more like a 'referee' in this case. Bill points out its more often that a DM 'cheat's in favor of a player than otherwise. I agree completely. I've don't this more often than I'd like to admit. I don't like ruining fun with player death, but that is a very new school mentality to get over. I saw do this if you can be brave enough and the players understand this. There is no safety net, play carefully.<br />
<br />
<h4>
Damage Rolls and the Value of Magic Weapons</h4>
Here is another OD&D(Whitebox)-ism. Using d6 for all weapon damage. I do like it, though I don't use it myself. My players are too used to the varied weapon dice to change. I agree, 6 damage is enough to kill someone. The only real issue I have is that a dagger isn't nearly as dangerous a weapon to say, a dragon or storm giant, as a sword would be. That isn't reflected well. I have a feeling my thought process is similar to what spawned the weapon vs size table from (I think it was) AD&D and the first instance of varied weapon dice. Still, if I were running Whitebox Bill's specific listings in this section would be apt. I do like giving magic weapon bonuses to attack rolls AND damage. I thought it was always this way, so go figure that. I don't use double damage on criticals in S&W either, so I'm with Bill on that one. <br />
<br />
<h4>
Hit Points vs Rolls to Hit</h4>
Bill is right to say this one gets the most controversy. I gotta say I'm still wrapping my head around it. I disagree that getting more hit points and better attack bonuses is "double-dipping". Double-dipping what? If we think leveling up means a character is more resilient, can't that also mean they are better at fighting? I can see the merit in this though. Having static attack bonuses that don't increase except through magic gives another level of 'grit' to the game and levels the playing field a bit. It does favor thieves' backstab as Bill says but I feel it stifles the Fighter a bit by only giving a very marginal fighting advantage. "It's still tough to bust through plate armor even with 70 hp", except that some monsters' attacks may be better than others. A dragon claw is surely more dangerous than a mace. A dragon is much more likely to pierce through that armor than the mace right? I've tried a few mock-battles, but I don't think I've done enough to see how much it impacts the game. Bill does allude to it making fights a little longer. I suppose if you were righting something with a -1 AC (meaning an 18 or better for a fighter) you only ever have a 15% chance to hit it each round and you are still whittling away at a large amount of HP assuming you are only doing on average 8 points of damage. I'd be afraid of the quick back-and-forth swing-and-miss rounds just to resolve combat. Anyway, I may need to test it more, but I don't figure I'll adopt this in my game unless for a special occasion. <br />
<br />
<h4>
Travel and Getting Lost</h4>
Pretty straight forward stuff. Similar to any other 'traveling' rules you may find in another RPG book. I suppose if you didn't already have a favorite you could use this just fine.<br />
<br />
<h4>
Food and Water</h4>
Pretty straight forward stuff here too. I don't know how much it is needed if you follow existing rules (and ration weights). It does seem a little more strict on keeping track, which would be useful in making the game more realistic. I'd just be afraid of slowing the game down. I think I'll tentatively use it in my next campaign... we'll see.<br />
<br />
<h4>
Surprise, Initiative and Melee Order, and Spellcasting in Combat</h4>
Nothing really new here that isn't already described in S&W rules. Might be interesting for a Pathfinder group.<br />
<br />
<h4>
Hit points, Death and Dying.</h4>
First level max HP, kind of a no-brainer for practicality's sake. No one wants a fighter with 1HP. Bill seems pretty generous with raise dead possibilities which may or may not match your campaign assumptions. His way of dealing with when a character dies with negative HP makes sense. I may use it but it seems everyone has their own little variation. I sometimes prefer that a character dies when he has negative HP equal to his CON score or half of it. Character with 18 CON dies at -18 for instance, or -9.<br />
<br />
<h4>
Doing Things Rather than Rolling Dice</h4>
This final topic is huge and I support it 100%. I think most OSR games support this. It a damn shame games like Pathfinder/3.5/4E threw this out the window. I do like that Bill describes how in the 70s he let thieves into his game by letting the thief automatically detect there was a trap, but they still had to describe dealing with it. I may include that in my game, and leave the disarm trap skill check to be for things a player can't help. The player may say they are using a thieves' tool to do something inside of a mechanism but to be sure they don't accidentally hit something (like the game Operation) we need a skill check roll. I do enjoy the tables Bill has provided, showing a great number of door mechanisms to use for secret doors and the like. Will definitely be making use of this.<br />
<br />
---<br />
Overall, like most houserules people talk about, it comes down to taste. Some of what Bill does is great and I want to incorporate. Other stuff just bounces off the backboard. It's always good to check out other folks' houserules though. It can often spark your own ideas on how to do things. Again, the houserules are just a part of what is in the book of Dirty Tricks. There is plenty of useful advice and resources included that I'll probably keep my copy close at hand while running <a href="http://newgrog.blogspot.com/2014/04/gagps-solution-episodic-sandbox-part-1.html">TESC</a>. Steven Dhttp://www.blogger.com/profile/17177628778051254932noreply@blogger.com1tag:blogger.com,1999:blog-7509781342715714926.post-47739425083363857902014-06-03T12:24:00.000-07:002014-06-03T12:24:16.479-07:00TESC HouserulesSo it's been a little over a month since my last post. Real life happens I guess. Had some life stuff to deal with. My girlfriend's father passed away unexpectedly, went to a friend's wedding, work things. I have been able to think a little bit more about my proposed <a href="http://newgrog.blogspot.com/2014/04/gagps-solution-episodic-sandbox-part-1.html">The Episodic Sandbox Campaign</a>. <br />
<br />
One thing for sure is that TESC is going to have some houserules. And nearly everyone is going to be inspired by or lifted from Adventurer Conqueror King. I just love that rules system. A lot of modern 'enlightened' rules are in there and I took the best ones to be imported into Swords & Wizardry. I didn't choose them because they facilitated TESC any better, but because they are just neat ways to make S&W a little more interesting.<br />
<b><br /></b>
<b>Anyone familiar with ACKS will recognize these but here they are:</b><br /><br />
<ul>
<li>Fighters do additional bonus damage based on level, that stacks with strength bonuses. This is taken from the ACKS fighter table.</li>
<li>Fighter (and ONLY fighters) get cleaving. This is again per ACKS, but comes down to killing an enemy means an extra free attack, going up to the fighter's level. The fighter may take 5 foot steps between attacks up to their movement rate unused in their turn. </li>
</ul>
I make those changes to give fighters a buff. They need it. They can become truly awesome killing machines this way. I didn't want to give it to any other class like ACKS does because Paladins, Assassins, Rangers, etc. all have other good stuff going for them. Monster are not getting cleave, as they usually get multiple attacks anyway. <br />
<br />
<ul>
<li>Thieves use the skill chart taken from ACKS instead of S&W Complete.</li>
<li>Assassins similarly use the skill chart taken from ACKS but now get move silently, hide in shadows, and backstab at the same level as Thieves instead of two levels behind. To be more clear, Assassins ONLY get move silently, hide in shadows, and backstab from the Thief class. Other skills are not included. They do retain their expertise in poisons. </li>
</ul>
I want this because rolling a d20 for skills is easier than the different scales in S&W. I also buffed Assassin skills because in S&W behind 2 levels behind never sat well with me. They don't get the other skill monkey abilities, but stay good at what they are supposed to be good at.<br />
<br />
<ul>
<li>Clerics and Magic-Users now have repertoires, as per ACKS. Quick summary is that a spellcaster can cast any spell in their repertoire up to their spells per day. They don't need to memorize each spell for the day. They can choose like a sorcerer would in 3rd edition of D&D. A Cleric has all spells in his repertoire the DM decides (default spell list). A magic-user's repertoire is equal to his spells per day plus extra based on high intelligence. A spellbook can contain many more spells than a repertoire can have, but if a spellcaster wants to put in a new spell, money and time is required. </li>
</ul>
Vancian magic is sort of funky. Always has been. ACKS found a good compromise, so I'm using repertoires to make spellcasters less OCD about spell selection. I absolutely love ACKS's flavor explanation about why a spellcaster can only have so many spells in his repertoire. I recommend reading it!<br />
<br />
<ul>
<li>On character generation, instead of wealth and initial spell selection, the class templates from the ACKS Player Companion will be used.</li>
</ul>
This one may or may not work out. It's still fundamentally rolling 3d6 for wealth, but it's taking away the options of the player in favor of a more flavor-driven gear-set. I think they are neat so we'll see how it goes.<br />
<br />
<ul>
<li> Mortal wounds and tampering with mortality charts from ACKS to be used</li>
</ul>
Another one of those 'neat' things from ACKS. When you are brought to 0 hit points or incapacitated in combat the mortal wounds chart is consulted to determine how bad you really got it. Lots of cool results here. Tampering with mortality is the result of raise dead and resurrection spells. Also fun stuff.<br />
<br />
---<br />
<br />
Now I think that may be it. The campaign isn't near happening so I can change this if I need. It's very much a "peanut butter in my chocolate" set up, but ACKS does so many things right. You might say, "why not just use ACKS?" Well, trying to have my players learn yet another system would be annoying I'm sure. They have the PDF or print version of S&W so giving them some houserules is a lot easier than having them buy new rulebooks and relearn some things based on the mechanics of ACKS. I don't need the proficiency system or any other frills. I'm just taking what I think is the best of the best and grafting it onto my S&W.<br />
<br />
Anyway, if any of my players read this, I'll have a single page handout with all the applicable rules for you. Should be good stuff. :)Steven Dhttp://www.blogger.com/profile/17177628778051254932noreply@blogger.com0tag:blogger.com,1999:blog-7509781342715714926.post-45761853607397722702014-04-25T11:30:00.003-07:002014-04-25T12:33:54.681-07:00GAGP's Solution: The Episodic Sandbox Part 3Continued from <a href="https://www.blogger.com/GAGP%27s%20Solution:%20The%20Episodic%20Sandbox%20Part%202">Part 2</a><br />
<br />
The Episodic Sandbox Campaign (which I may refer to as TESC for my personal campaign when I run it) relies on the shorter independent adventures for ease of drop-in-drop-out of players and on the evolving sandbox to retain player agency and a feeling of a living changing world. The last important piece of the puzzle is allowing for player flexibility.<br />
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Going back to player attendance, there is always the chance that the only guy playing a Cleric can't make it. Who wants to go dungeon delving without turning or healing right? To deal with this, I will allow players to have more than one character. I'm not quite sure what the limit might be, but there would be a restriction that a player can only take ONE of their characters on an adventure at a time, except in maybe dire circumstances. There are pros and cons here. If Phil plays 4 different characters and changes them up, he will take longer to have a higher level character than someone who focuses on a singular character. The option does allow for players to try out different classes, so they don't get bored of always being the Fighter, for instance. This also allows for newer players to fit into a group. If Kim joins the group and starts with a level 1 magic-user (and needs time to get used to that class's capabilities and how to play in general), the other players can use their lower level characters and go on less dangerous adventures. This means the group can bounce between high-level giant lair jaunts, and the more classic, low-level goblin slaying as needed. This may also create interesting scenarios. A particular dungeon may call for a magic-user to open a door. The party that day didn't have it's magic-user. The party could go back and get him/her. That magic-user may be much lower level, and now the adventure takes on a more "protect the VIP and get them to the important location safely" shade, than just dungeon clearing.<br />
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The goal here is flexibility. I want the players to make decisions about their party composition. This may not always need to be an important decision, but it could be interesting to have the players need to make the decision on whether or not to bring a Cleric to hunt the vampire, as the Cleric is a neophyte and may not last long. The opposite coin being the stronger characters must contend with the vampire without divine assistance.<br />
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In addition to some extra house-ruling (like adding the cleaving mechanic from ACKS to Fighter abilities and ACKS's mortal wounds and tampering with mortality charts) one idea I am also toying with is restricting starting classes to Fighter, Thief, Cleric, and Magic-User. More of the advanced classes like assassin, demi-human races, etc. can be "unlocked" by completing certain adventures that are presented. This gives a feeling of progression for the overall gaming group. In one adventure, the party may end up with a choice of supporting the Assassin's Guild and gaining an uncertain ally, instead of some other action of consequence. After this adventure, the group has the option of creating assassin characters for the party. They will start at level 1, so advancing these characters means taking time off their original character. I may or may not be clear about which adventures might unlock more races/classes in the adventure hook descriptions, but if for instance Dave really wanted to be a ranger, I may specifically create and advertise that particular adventure to the group so they know it's there to tackle.<br />
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This means the longer the campaign goes, the more it grows, and the more options that players have. If eventually they wish to create stongholds or keep new bases, I can support that as well. Some high level characters may retire and become NPCs with occasional player control, while allowing them to continue playing their lower level characters. If the sweet spot of DnD is level 3-7 or similar, there will always be an option to play in that sweet spot, while retaining the familiarity of the setting sandbox they have been developing with me. In the mood for low-level, spring the trap and you're dead? Play your new level 1 assassin, ranger, bard, and druid. Want to deal with expanding your strongholds? Play your level 12 fighter, cleric, thief, and magic-user. Or anything in between.<br />
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I think that does it for describing the solution to GAGP, or my planned implementation of it. I may make additional posts if there are other things I feel I can expand upon.<br />
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Let me know what you think in the comments below!Steven Dhttp://www.blogger.com/profile/17177628778051254932noreply@blogger.com2tag:blogger.com,1999:blog-7509781342715714926.post-41249134662668992392014-04-25T11:06:00.004-07:002014-04-25T11:31:39.286-07:00GAGP's Solution: The Episodic Sandbox Part 2Continued from <a href="http://newgrog.blogspot.com/2014/04/gagps-solution-episodic-sandbox-part-1.html">Part 1</a><br />
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So the idea of an episodic sandbox is predicated on episodic adventures that can stand alone and be enjoyed by players in attendance, and those that can't make it that week won't feel like they are missing a big part of the story. The setting and sandbox the players interact in SHOULD be familiar though. When you are adventuring, certain elements should be familiar. The town the players live in is the one that is attacked. The same lonely mountain that the player's delved into for treasure may have a hidden bandit fortress somewhere on the other side.<br />
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Though the adventures are episodic, I want player agency to remain important like any other sandbox campaign. If the players are unable to finally hunt down and kill that manticore, they may find a few friendly NPCs have gone missing at the start of the following game session. If the bandit leader escapes death and flees his fortress, he may come after the players with assassins to get revenge. Choices during the episodic adventures still matter. The consequences of the player's actions will spawn new adventures down the road. If the players discover and take over control of a borderlands fort, their adventures may include defending the supply lines to the fort, defend it from attackers, etc. If the player's start acting more evil, they may have to contend not only with other villainous creatures, but also the forces of "good".<br />
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The next question is, how do player's get hooked into these adventures? When we accept this type of campaign, we must give up notions of some save-the-world story. Things are more local, gritty, and since we'll be playing swords & wizardry, deadly. The player's will operate out of some sort of base. To start, this will probably be the cliche'd tavern in town. We can accept cliches because it facilitates the campaign style needed. In typical fashion, the players will begin their adventures here but also end them. At the end of each episodic session, they will return to the tavern to rest up, count treasure, etc. When the characters in drinking ale, they will become privy to adventure hooks. There may be a bulletin board with rumors, ads for 'heroes needed', etc. May also include the occasional bursting in of a troubled NPC with an immediate problem. This will be summarized to players by me describing what's new or current on the bulletin board, what they have heard around town, etc. Either at the end of the session or via email between sessions, the players will vote on which lead interests them most. This will allow me to make sure I have time to properly prepare. The player's can then prioritize what they want to do. Dave really wants to hunt down that hydra but can't make it next week. The others decide to leave that trail alone for now and instead look to take down the slavers' operations down the river. That hydra can wait for Dave, though it may ravage a few farms in the mean time.<br />
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I will be looking to craft a sandbox out of the steps shown in the ACKS rulebook, but I will allow for "Schrodinger's Dungeon". That is, a particular adventure site may or may not exist until I need it. Sure the player's have been to hex 1016 before, but the wizard's tower wasn't really "there" until I had an adventure set there. Perhaps it was illusion'd. No, the player's did not notice the cave in hex 2034 until they had the treasure map leading to it. The large amount of square mileage available to me means the players will never truly explore every nook and cranny. I can fill the sandbox as much as I want. Goblin hordes move in from the north and set up new villages, earthquakes unveil new cave structures, etc.<br />
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So far I have explained facilitating adventures and making the sandboxes feel alive. <a href="http://newgrog.blogspot.com/2014/04/gagps-solution-episodic-sandbox-part-3.html"> In the next post, I'll discuss how player flexibility will keep things interesting and allow for progression of the campaign over time.</a>Steven Dhttp://www.blogger.com/profile/17177628778051254932noreply@blogger.com0tag:blogger.com,1999:blog-7509781342715714926.post-40434807812593413962014-04-25T10:42:00.002-07:002014-04-25T11:32:51.102-07:00GAGP's Solution: The Episodic Sandbox Part 1In today's previous post I talked about the <a href="http://newgrog.blogspot.com/2014/04/the-great-adult-gaming-problem.html">Great Adult Gaming Problem</a>. It is not a new problem by any means, but I think I have a solution that will work for my future campaigns and maybe it can help yours too.<br />
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First and foremost, I must give credit to <a href="http://beyondtheblackgate.blogspot.com/">Beyond the Black Gate</a>, as most of the underlying concepts are taken from the blog author's series on episodic play. You can read them here: <a href="http://beyondtheblackgate.blogspot.com/2010/06/episodic-play-part-1.html">Part 1</a>, <a href="http://beyondtheblackgate.blogspot.com/2010/06/episodic-play-part-2-adventure-styles.html">Part 2</a>, <a href="http://beyondtheblackgate.blogspot.com/2010/06/episodic-play-part-3-adventure-styles.html">Part 3</a>, and <a href="http://beyondtheblackgate.blogspot.com/2010/06/episodic-play-part-four-adventure.html">Part 4</a>.<br />
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The essential bits to be taken from that post series, is that episodic play relies on bite-sized adventures that can be done in 3-4 hours and are relatively compartmentalized from each other. Al, the author of Beyond the Black Gate, gives a short list of adventure types: Relics & Ruins, Tiny Dungeons, Monster Hunting, Megadungeons, and Random Generator Travel. For my purposes, I ideally want to narrow this down to basically three types of adventures: Small dungeon delving, monster set pieces, and multi-terrain objective.<br />
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<b>Small dungeon delving</b> is essentially Al's Relics & Ruins and Tiny Dungeons categories combined. These would be micro-dungeons with 5-10 rooms, able to be explored within a session. They would probably include typical dungeon denizens inside, typical treasure, but the reason for being there is clear. There is an artifact to be found, a bounty to be collected, a hostage to retrieve. These areas need not be underground, but it is the idea of a multi-roomed structure to explore, possibly clear, with a goal in mind.<br />
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<b>Monster Set Pieces</b> are much like Al's monster hunting. I don't like to use the word hunt because the situation could be that the players are reacting to monster attacks, not specifically hunting them. The monsters serve as set pieces, wherever they are encountered. An entire adventure is dedicated to a specific monster. This monster is probably much stronger than the players, and thus each encounter will be dramatic. For example, the town and country-side is being ravaged by a roaming manticore. The player's must find a way to eliminate the threat. This will include tracking the creature, fending off the creature when it attacks the town, and possibly going after it's lair to neutralize it. I've been looking at numerous monster books, thinking about which ones make great singular monsters for these types of adventures. They should be monstrous, iconic, and be something that requires proper preparation by the PCs. I fortunately have many monster books to use and select unique monsters from, especially ones the players have never encountered before (standard trolls are too easy!). For old school rules (including Swords and Wizardry and OSRIC/1E) see: <a href="http://talesofthefroggod.com/swords-wizardry-monstrosities">Monstrosities</a>, <a href="http://talesofthefroggod.com/tome-horrors-complete">Tome of Horrors Complete</a>, <a href="http://talesofthefroggod.com/tome-horrors-4">Tome of Horrors 4</a>, <a href="http://www.rpgnow.com/product/110459/Teratic-Tome">the Teratic Tome</a>, and <a href="http://www.lulu.com/us/en/shop/the-first-edition-society/monsters-of-myth/ebook/product-17452854.html">Monsters of Myth</a>(free!). Since OSRIC is so close to Swords & wizardry Complete, I will be able to use any of those monsters pretty easily in my S&W games.<br />
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<b>Multi-terrain Objective</b> adventures are the catch-all for anything else I can think of. Perhaps it's an urban investigation, diplomatic role-playing story, hexcrawl of discovery, etc. The idea here is that the player's should have a clear goal to accomplish, but it is neither a dungeon crawl or pure monster slaying. Perhaps the characters must race to find the location of a lost city or temple. This in turn might lead to further adventure possibilities.<br />
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Al does some great write-ups about these general ideas, so again I recommend reading his posts as well to get a deeper understanding of how to prepare these adventure types. Supplements like the <a href="http://talesofthefroggod.com/tome-adventure-design">Tome of Adventure Design</a> and the <a href="http://www.rpgnow.com/product/124392/d30-Sandbox-Companion">D30 Sandbox Companion</a> provide tables and ideas for creating the episodic adventures.<br />
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Now, so far this has all been based Al's work, but here our my personal plans. These individual episodic adventures are more like episodes of the X-Files rather than Game of Thrones. There will be the one-offs, but also some possibilities of several of these episodic adventures be connected. Like the X-Files' overall plot about government conspiracies, certain things will be recurring elements because they are parts of the sandbox world that exists around the characters. <a href="http://newgrog.blogspot.com/2014/04/gagps-solution-episodic-sandbox-part-2.html">More on this in the next blog post.</a><br />
<br />Steven Dhttp://www.blogger.com/profile/17177628778051254932noreply@blogger.com0tag:blogger.com,1999:blog-7509781342715714926.post-6659044513932693502014-04-25T09:58:00.004-07:002014-04-25T12:11:44.147-07:00The Great Adult Gaming ProblemLook another blog post! Unfortunately I don't have the Part 2 of the Slumbering Tsar Saga conversion done yet. I have made some progress on it though. Today I wanted to talk briefly about something many gamers are familiar with, what I call the Great Adult Gaming Problem (GAGP). I think most gamers have encountered this in one form or the other, I'm just giving it a name so I can talk about it more easily. This problem, and how I am going to try to tackle it, will be covered in the next few blog posts. I will break them up so they are easier to consume.<br />
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The root of the problem is one that I'm sure the founders of the hobby encountered many times. As opposed to when you are a teenager or kid, when you are an adult you don't have the luxury of summer breaks, free weekends, etc. Work, spouses, errands, and all those other things we adults worry about keep us from having a consistent schedule for gaming. I may have weekends off and can make time, but maybe some of my players have to work weekends. That sort of thing. You can't guarantee everyone is going to be at every session. You sometimes see players bring friends for a one-off occasion, which may not mesh with what is going on in the campaign.<br />
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In addition, longer adventures (including modules, megadungeons, and many story arcs) can't be completed in a single session. It seems these days, 8 hour long marathon sessions just aren't possible. I'm typically able to have 3-4 hour sessions or the sometimes 5-6 hour session. If a dungeon, module, or what-have-you takes longer than a single session, people begin to forget what is happening when we get back to playing. My last SWN game ended this way. We are in the middle of a dungeon area. If we sat down to play again we'd spend half the session trying to figure out why they were there, what had they done so far, and what room they were currently in. Even with my notes. If schedules get out of whack, it could be weeks or months until the game could be picked up again. Long stories with numerous variables is too much paperwork to keep if attendance is so variable. Dave can't make it to the session, guess his assassin is in drone-auto-pilot through the rest of the dungeon.<br />
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Relying on adventure path modules won't work, they are too "on-rails" to maintain unless you have a super consistent group <br />
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So how do you insulate your campaign from these problems? How do you make every session enjoyable, no matter what the attendance is, or how often you meet? How do you continue to make the players have agency and let the world feel alive? I believe the key is in a particular form of sandbox gameplay.<br />
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I've spent sometime reading other blogs and pondering solutions to the problem. I think I may have some solutions. They aren't novel ones, I must admit I will be using the ideas of others. I'll post links to those sources as I explain it. I hope that the solution I use, plus some liberal house-ruling, will allow for an interesting campaign that will be hard to derail.<br />
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Links to Solution Series: <a href="http://newgrog.blogspot.com/2014/04/gagps-solution-episodic-sandbox-part-1.html">Part 1</a>, <a href="http://newgrog.blogspot.com/2014/04/gagps-solution-episodic-sandbox-part-2.html">Part 2</a>, <a href="http://newgrog.blogspot.com/2014/04/gagps-solution-episodic-sandbox-part-3.html">Part 3</a> <br />
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For readers, how do you address GAGP in your groups? Leave your comments below.Steven Dhttp://www.blogger.com/profile/17177628778051254932noreply@blogger.com0tag:blogger.com,1999:blog-7509781342715714926.post-45617196466901467022014-04-13T19:18:00.002-07:002014-04-13T19:18:26.413-07:00Back? Maybe.Hello readers. If there are any of you out there. I know my last blog post got some traffic due to my Slumbering Tsar conversion project. And YES, it's been a year since I last posted. I hate being one of those folks that writes plenty for a month or two and then dies off, but alas I am/was.<br />
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So what have I been up to? Well I found a wonderful lady to be my girlfriend, moved to a new place, dealt with some career stuff (good stuff), and tried to keep a regular RPG group going (to little success).<br />
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The Slumbering Tsar project ground to a halt. However I've been noticing some interest on the Google+ communities and the FGG forums for the conversion. I may try to give it another go, complete what I started. I had a hard drive corruption awhile back and lost a lot of my notes and work from before. I still fortunately had part 1 saved to google docs. We will see what happens in the coming weeks.<br />
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Gaming wise, I ran a group for awhile. We did Swords & Wizardry for bit, ran <a class="g-profile" href="https://plus.google.com/110001639263838965984" target="_blank">+Matt Finch</a>'s Grimmsgate for a bit, but due to player attendance problems things sort of fell apart. I was able to run a great session of White Plume Mountain and I have to say I really enjoyed it. May need to make separate post about that day.<br />
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And even more recently I had revived my group to play <a class="g-profile" href="https://plus.google.com/115055273425645223134" target="_blank">+Kevin Crawford</a>'s awesome Stars Without Number game using his Hydra Sector as the setting. We played two sessions, and my move caused the gaming to halt and now I'm in a gridlock. I am pretty burned out on DMing. Even though I haven't actually done much of it over the past year, I miss being a player. I've been the DM for so long I have forgotten what it is like to play. Whenever I really want to play RPGs, it's always up to me to get the group together. I have discussed with a consistent player of mine the possibility of him DMing a game, and I offered to trade off DM duties from week to week. He is still thinking about it. Lately I've been very interested in playing or running Adventurer Conqueror King and I have the books for it. I imagine my friend would run Swords & Wizardry though, unless convinced otherwise. In order to prepare for those games I may be spending some time creating a new sandbox compatible with ACKS's systems. Would need to balance that against the Slumbering Tsar conversion.<br />
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Anyway, thanks for reading. Here's to hoping I get off my ass and starting working on stuff again. Would be good to see the Frog God Games folks at PaizoCon and let them know I got a reason for more people to buy Slumbering Tsar.Steven Dhttp://www.blogger.com/profile/17177628778051254932noreply@blogger.com2tag:blogger.com,1999:blog-7509781342715714926.post-36036726156291273532013-05-01T12:42:00.000-07:002014-04-13T19:02:04.484-07:00New Project: Slumbering Tsar Saga S&W Conversion! Part 1 Complete!<div class="separator" style="clear: both; text-align: center;">
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So I've decided to start a little side-project for myself. I'm working on converting the epic adventure written by Greg Vaughan, The Slumber Tsar Saga, in the Swords & Wizardry ruleset! Once upon a time I had great fun running this adventure for friends, in the Pathfinder rules. It was a great time, until a player quit the group and we had to go on hiatus. Someday I'd like to revisit that campaign, since it was so awesome, but in the mean time I figured it'd be fun to let other S&W fans enjoy the awesomeness that is this adventure.<br />
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There are about 14 parts to Slumbering Tsar Saga, though they were eventually compiled into a large hardback. I've decided the best way to approach my conversion project is to do each of the 14 parts in turn. This will help me focus on getting certain parts done. When I GM'd the adventure, we only got as far as finishing the Desolation encounters. The player's were nearing the time to enter the city of Tsar itself. Those parts may be harder for me to convert, having never run them even in PF. We will see how the project turns out.<br />
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If you haven't bothered to check out Slumbering Tsar, I demand that you do! The best part is, the very first part is available for free on Frog God Games' website <a href="http://rpg.drivethrustuff.com/product/81554/Slumbering-Tsar-The-Desolation-Part-1--The-Edge-of-Obilvion">HERE</a>. So go check out that PDF, download, give a look over, and then head over to my <a href="https://www.dropbox.com/s/b9xqzixb18wi84d/Slumbering%20Tsar%20S%26W%20Conversion%20Part%201.docx">dropbox link where my MS Word file is!</a> The formatting will look off until you download it and open it in Word. More details and instructions will be contained within.<br />
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Enjoy!<br />
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EDIT: A year later and I have updated the link to the free first part of Slumbering Tsar. Steven Dhttp://www.blogger.com/profile/17177628778051254932noreply@blogger.com4tag:blogger.com,1999:blog-7509781342715714926.post-90437169800042848752013-04-25T17:10:00.003-07:002013-04-25T20:12:35.754-07:00Class Careers: The Magic-UserSo today, while musing about RPGs, it came to me that taking a look at the career of an adventurer from their lowly beginnings to the top tiers of their class's power. Unfortunately, a lot of the classes don't have too much going for them (namely the fighting-man/fighter) but there is one class that I simply must write about.<br />
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Whether you call it them Magic-Users, Wizards, Sorcerers, or anything else, the magic using classes are always the one with the most progressive power increases over their career. The term 'linear fighter and quadratic wizard' come to mind. It's true though. As a fighter gets higher in level he gets better at... fighting. And not much else, depending on your game system. He might build a castle and become a baron or start a mercenary company, but the abilities of a 15th level Fighter versus a 1st level one are not all that different. Magic-users, on the other hand, experience the starkest changes in power. They start as pin cushions that will surely die if hit by nearly anything, but eventually can grow to being able to slay gods (in Raistlin Majere's case).<br />
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Below, using the terminology of Dungeon Crawl Classics, Adventurer Conqueror King System, and Swords & Wizardry Complete, we'll watch the path of a lowly peasant as he becomes a demigod. I'll be using male pronouns for ease of use as I'm imagining myself in this role, of course. :)<br />
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<b>Birth through level 0</b>: With a meager amount of hit points and armed with a garden hoe, the pre-mage toils away in the fields as a peasant farmer. His biggest worries on catching a good harvest before winter and not coming down with some common disease. Should he fall down a flight of stairs he might just die. He probably has never left his own village or town and his exposure to magical things are in legends and perhaps meeting a traveling alchemist.<br />
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<b>Level 1</b>: Whether by fate or design, the peasant goes on an adventure with a number of other normal individuals. Many die but learning from this experience, our proto-mage becomes level 1. Perhaps on this adventure he meets a mage who offers to take him as an apprentice, or a chance encounter with a magical artifact and/or spellbook sets him on his path to power. <br />
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At this level of power, the mage is still barely different from his former peasant self. He has enough mental energy to cast one spell per day. His more brutish adventuring companions may snicker at his weakness, but when that spell goes off, it is miraculous. The mage may turn an enemy into a fast friend before the others eyes. Or illuminate a dark room with pure magic. He may shoot magic energies at his foes or even put a whole group of malicious foes into a slumber, ripe for throat slitting. The magic-user does not often show his power, but when he does the others are mystified. This is sharp power increase from level 0. The individual has forever stepped beyond their normal existence into one of power pursuit.<br />
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<b>Level 2: </b>The mage's power does not increase heavily here. He is a little more resilient, and is capable of unleashing more of his cantrip-like power in a day. He is still weak physically, and must be protected by the more physically inclined party members, but they value the arcane secrets the mage brings to the party's power base. The mage is still mostly an apprentice though, and is finding more spells either through discovery of scrolls or tutelage by a master.<br />
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<b>Level 3: </b>Once again, the mage now has gained enough experience to reach a new level of power. Along with being more resilient and casting more spells of the lower end of power spectrum, he gets his first taste of true power over reality. The mage will be able to create magical darkness, detect magical or invisible objects and beings, <i>confer</i> invisibility to himself or others, unlock doors magically, levitate objects, bolster the strength of his allies, conjure magical webbing, and more. Where the 1st level of spells were little more than a magician's farce and slight advantages, 2nd level spells can change reality on levels that would completely blow the minds of normal folks. At this level, a magic-user could easily scare a small village into worshiping him. Unfortunately our magic-user is still in an apprentice role. Fortune either smiles or frowns upon him as he delves dungeons looking for arcane lore and scrolls/spellbooks. His master may still be helping him, but his avenues of gaining more power are limited.<br />
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<b>Level 4</b>: Another 'dead level'. More resilience and more spell casting capacity, but no true secrets of the arcane are uncovered. It should be noted that the magic-user can survive a few hits from orcs and the like now, if he is lucky. However, if the level 4 magic-user could meet his level 0 self, the poor peasant might bow in fear of the strange powers he now possesses. <br />
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<b>Level 5: </b>Now here is where things get interesting. Perhaps leaving his master's wing, or setting up a small library/workshop in some hovel, the magic-user has enough arcane know-how to being researching things on his own. He is able to brew potions, scribe his own scrolls, and possibly uncover arcane secrets of his own. Further more, he can now cast spells of serious magnitude. On a whim the mage can choose to <i>fly</i>, send FIREBALLS exploding on his enemies, summon monsters to do his bidding, and even breath water. Obviously there are more 3rd level spells but these are examples of just how crazy the magic-user has become. <br />
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<b>Level 6: </b>Dead level. More hit points and more spells per day. It's important to note we are coming up on mid-career now, or near enough. Even at this point, the magic-user could pose as a god to a village of dumb peasant-folk and any challengers would quickly be burnt to a crisp. <br />
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<b>Level 7: </b>More fun! Another spike in power as the magic-user has access to level 4 spells. Tales could be told of the mage who tamed a monster, drew doors to other places, mastered the elements and caused an ice storm, or crafted walls of ice and fire. And at least we have the iconic power of reality of turning something into something it is not. Fighter giving you a hard time? Turn him into a rabbit. Though foes can be turned, it's possible they could resist but when you turn a dragon into a salamander, no one is going to mess with you. The mage's powers of reality are truly fearsome at this stage. The mage is lucky to have gotten this far into his career without dying. His tales are surely being told already, legends to be sure.<br />
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<b>Level 8: </b>Dead level. You know the drill. It should be noted that the mage can now cast a total of TEN spells per day. His 'work day' is much longer than when he first started out. He can waste lower level castings on more mundane tasks and save the big guns for dire situations.<br />
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<b>Level 9: </b>Alrighty. What a long road it has been! Chances are the magic-user decides he needs a place for all his library books of arcane lore he's been finding and builds some sort of Sanctum. He may be approached by apprentice mages, much like himself at levels 1-3. He also begins to dabble in the creation of magical items. Maybe does his Fighter-buddy a solid and crafts a burning longsword for him (or curses it for fun). To get the materials for such ventures he may begin creating his own dungeon to hold monsters he is raising or has charmed into living there. He is 'that strange wizard who lives in the tower on the hill'. Children tell scary stories about him. He may be playing a larger role in the politics of a region, perhaps playing an advisory role to his fighter-buddy who built a fort in the wilderness.<br />
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He has access tot he fifth level of spell casting, meaning he can create terrible undead to do his bidding, conjure walls of stone or iron out of thin air, appear magically in places in an instant, and more. He is a force to be reckoned with, even on his own. We begin brushing the heights of power reserved for mythic beings.<br />
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<b>Level 10: </b>Yeah yeah, keep it coming. If the wizard hasn't retired yet he will now start getting into heavier stuff...<br />
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<b>Level 11: </b>If before he only had a sanctum (ACKS) he now goes full-bore for a big ol' Wizard's Tower (S&W:C). He may start researching great rituals of ultimate arcane power. More servants, apprentices, mercenaries, and creatures folk to him. His power reaches beyond even just spell casting. He controls the fates of many others. His dungeon might be getting quite large, with adventurer's plundering their deeps for treasure. He might spend his free time creating magical constructs to do his will or be his servants. The blasphemous cross-breeding of different monsters from his dungeon may be occurring. In a sense, the mage is playing 'god'. Creating new life forms and breathing new life into inanimate objects. On the other side of the coin, he could be creating undead, or even working on turning himself into an undead lich so as to prolong his existence and continue uncovering more powers over reality. Oddly at this level no new spell levels are opened up.<br />
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<b>Level 12: </b>More of the same, except level six spells are unlocked. He can control weather
itself, magically force others into completing quests, turning people to
stone, moving mountains, summoning great beasts, or even simply
commanding creatures to die on the spot. To say there are magical
forces beyond this to be learned is insane, but the wizard will pursue
this power. He is nearly a demi-god already. <br />
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<b>Level 13: </b> Dead level. Keep going.<br />
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<b>Level 14/15: </b>From here the Wizard's power increase again. He is charming plants to his bidding, conjuring demons from the abyss, reversing the force of gravity, creating duplicates of himself, and manipulating reality to an even greater extent. All this as long as he has uncovered the knowledge necessary. If the secrets cannot be researched by himself, he will use his vast array of tools and minions to help him. He could be the great villain of a nation, as power corrupts.<br />
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<b>Level 16/17: </b>The power spike here is not as noticeable, as the Wizard has already risen to heights of power rarely known on the face of the earth. He can create clones of himself, pull large numbers of people into his thrall, make temporary magical effects now permanent, and more. At this point these powers are merely a bonus to the incredible power he already wields. Only one last step to go...<br />
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<b>Level 18/19 and beyond: </b>The last rung of magical power is now attainable. The wizard can use astral projection to be places unseen and still cast his powerful spells, he can open portals to other planes of existence (even the Abyss itself), stop the flow of time, rain down meteors to the earth, and reach the ultimate level of reality manipulation (wish). The Wizard is a godling. The vast array of power wielding by this being is immense.<br />
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From his lowly beginning as a peasant-farmer, our 'hero' has climbed the mountain of power and is capable of truly incredible feats of magic. Whether he uses it to challenge gods, keep the peace, or rule the world, he will leave his mark in history. The equivalent level fighter might be a great emperor and fearless warrior, but even he cannot stand against a 'wish' to remove him and any memory of him from the universe. <br />
<br />
---<br />
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As you can see, the journey and career of a magic-user is fraught with danger, especially at low levels. However, eventually the magic-user becomes as powerful as a mortal being can be. An interesting journey to be sure, not counting the great epic tales the magic-user had as part of that career.<br />
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I hope you enjoyed reading this as much as I enjoyed writing this. Whenever my players complain about having to be the squishy mage with a handful of hit points, I'll point them here so they can appreciate the power that could await them! :) Steven Dhttp://www.blogger.com/profile/17177628778051254932noreply@blogger.com2tag:blogger.com,1999:blog-7509781342715714926.post-17774353265164183192013-04-17T16:55:00.001-07:002013-04-17T16:55:52.140-07:00 Swords & Wizardry Appreciation Day Post #2: Why play Swords & Wizardry?<div class="separator" style="clear: both; text-align: center;">
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In my <a href="http://newgrog.blogspot.com/2013/04/swords-wizardry-appreciation-day-post-1.html">first post for the Swords & Wizardry Appreciation Day </a>I covered some alternate rules you can use in your games. You may want to take a peek if you haven't already, it's some pretty straight forward stuff on saving throws.<br />
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In any case, a lot of the bloggers today have been writing reviews of sorts of S&W. Each discussing what is great about the game and why you should give it a shot. I must say, though there is no need for yet another, I'm going to throw my two cents in the hat.<br />
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If the question is "Why play Swords & Wizardry?" you can imagine many different answers. Not only because of different view points, but the fact that S&W is REALLY 3 games. Or more, really. More on that in a minute. So I'm going to try to answer the question for the 3 major versions:<br />
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<a href="http://www.lulu.com/shop/matthew-finch/swords-wizardry-whitebox-rulebook-pdf/ebook/product-14956259.html">S&W Whitebox</a>: The Whitebox edition of the game is supposed to reflect the original 3 little books that were OD&D. Now, some people get a little bent out of shape because of some liberties taken with the rules. I've actually seen someone say Delving Deeper was closer in hit point progression so they preferred that (note: this isn't completely accurate from what I've seen). Some decry the (optional) ascending AC and single saving throw, but all that aside, even the Whitebox edition of S&W can stand on it's own feet as a great game. Call me a fan of the optional rules.<br /><br />You want rules-light? Boom. You got it. Want just the fighting-man, magic-user, and cleric? You got it. Who needs thieves? You only need some d6's and a d20 to play this game. The print edition is pretty small, perfect for traveling light when you are out and about. I've often thought about having it with my on an airplane with some graph paper.<br />
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The best thing about the Whitebox is that is is the easiest to hack and manipulate. I've seen Balrog player classes created using Whitebox rules. You can really create whatever you want pretty easily because there are no major rule systems to break. You can see examples of the customization with products like <a href="http://www.rpgnow.com/product/99577/Crypts-and-Things">Crypts & Things</a>, <a href="http://www.rpgnow.com/product/78014/HIDEOUTS-%26-HOODLUMS-Core-Rules-%5BBUNDLE%5D">Hideouts & Hoodlums</a>, <a href="http://www.lulu.com/shop/mike-davison/ruins-ronin-pdf/ebook/product-17505627.html">Ruins & Ronin</a>, and so <a href="http://swordsandwizardry.blogspot.com/p/all-swords-wizardry-stuff-i-know-of.html">many others</a>. Whether it's generic fantasy, or something weirder, Whitbox can handle it. Oh, and it's free. The PDF anyways.<br />
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<a href="http://www.lulu.com/shop/matthew-finch/swords-wizardry-core-rules-pdf/ebook/product-15718826.html">S&W Core Rules</a>: I kind of hate to say it, but the Core rules are kind of the middle kid that doesn't get as much attention. It's more robust than it's Whitebox brother, but this is the fellow that started S&W. Like the Whitebox it's got the OD&D feel, with the addition of the rules and fun from the Greyhawk supplement. That means you get your thief class if you want it, and variable damage dice for weapons, etc. It's close enough to S&W Complete to be almost indistinguishable during real play. The PDF is free, with the print edition being about the size (length and width) as many other RPG books. It's pretty slim and light though. It won't break your back on the way to a friend's house. <br />
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Some of the writing is different between the Core Rule and Complete in some spots, as is the art. But in the end what will make you choose this over Complete is that it lacks all the other "advanced" classes. If you don't want druids or monks in your game, go with this. If someone can help me with more differences between the two, I'd love to know. I haven't done a full page to page comparison yet. ;)<br />
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<a href="http://www.talesofthefroggod.com/sword-wizardry.html">S&W Complete</a>: This is it. This is the game I play. It's the Core Rules plus things from the other supplements of OD&D. The big difference as far as I can tell are the extra classes. Assassin, Druid, Monk, Paladin, and Ranger. You also get the Frog God Games art and fonts, which I'm a big fan of. This game ends up playing as sort of a AD&D-lite game. To me this is a great strength. It balances the two worlds. In fact, I was able to run White Plume Mountain, a famous 1E module with S&W Complete with no problem. The game is flexible enough to cover gaming materials for Basic D&D too. <br />
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Though Labyrinth Lord is known as another Rosetta stone of sorts for the OSR, I'd choose S&W Complete because of the support for it! Rappan Athuk, Monstrosities, Tome of Horrors, Razor Coast, and a host of other FGG products are available for S&W Complete. Though they could be run with other systems, S&W carries a banner for products that is hard to beat. I say play Swords & Wizardry Complete because you have a versatile set of rules that is easy to run, easy to find great products for, easy to hack in order to include other games' mechanics (like <a href="http://d20darkages.blogspot.com/2013/04/dcc-rpgs-funneling-system-for-swords.html">zero-level play</a>), and as you might be able to tell with this event going on, a huge and awesome community. <br />
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<a name='more'></a><br /><b>But hey. Don't take my word for it.</b><br /> <br />Go do yourself a favor and grab a copy of one of these 3 versions of S&W (or all of them!) and run a game. Play with it. Customize it. Run Tomb of Horrors with it. <b> </b><br />
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<u><b>Imagine the hell out of it!</b></u><br />
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<br />Steven Dhttp://www.blogger.com/profile/17177628778051254932noreply@blogger.com2tag:blogger.com,1999:blog-7509781342715714926.post-1503867440130746692013-04-16T22:34:00.000-07:002013-04-17T16:00:26.307-07:00Swords & Wizardry Appreciation Day Post #1 - Alternate Rules: Ascending Saving Throws<!--[if gte mso 9]><xml>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_APl-IMsd3lYAePjgYZh8GbpOyfab6nPwYt3CGmG33_216711oF8xc2Ue-oghYqs0AtiUYigW2QqAjoSfFcp7aDbQzCLtF2QC0O-J4UiPh-ZQgENDhGpTbos-IkUN4l38nkSnw_-B1I4/s1600/SW-Appr-Day-Logo.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_APl-IMsd3lYAePjgYZh8GbpOyfab6nPwYt3CGmG33_216711oF8xc2Ue-oghYqs0AtiUYigW2QqAjoSfFcp7aDbQzCLtF2QC0O-J4UiPh-ZQgENDhGpTbos-IkUN4l38nkSnw_-B1I4/s1600/SW-Appr-Day-Logo.jpg" /></a></div>
<br />
<br />
Today is Swords & Wizardry Appreciation Day! Well, at least on the East Coast it is. I'm still waiting here on the West coast BUT I figured I'd get my first blog post for the day posted. I plan on making another post later today after work. So stay tuned.</div>
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<br /></div>
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For more blogs that are involved in the event, see <a href="http://www.tenkarstavern.com/2013/04/the-swords-wizardry-appreciation-day_16.html">Erik Tenkar's Blog</a>! </div>
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<br />
Oh, and excuse the black text on a dark background for the tables below. Formatting isn't fun at times. </div>
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-------- </div>
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Some of the fun of old school gaming is the ability to house
rule things or use alternative methods of resolving player actions.<span style="mso-spacerun: yes;"> </span>Swords & Wizardry combined this idea with
a more modern idea of ascending armor class to create an alternative method for
combat resolution that helps those used to more modern gaming rules.<span style="mso-spacerun: yes;"> </span>The basic idea behind it is that whether you
are using descending or ascending armor class, the goal is to roll a dice (add
or subtract modifiers) and hope to meet a required threshold.<span style="mso-spacerun: yes;"> </span>In the same way Matthew Finch created the
ascending AC conversion method, I give you the ascending saving throw.<br />
<br />
In Swords & Wizardry there is a single saving throw used by players for
their characters when they are avoiding some catastrophe.<span style="mso-spacerun: yes;"> </span>As a character levels up and gains more power
and experience, the number needed to be rolled by the player when making a
saving throw decreases.<span style="mso-spacerun: yes;"> </span>In effect, the
target dice roll becomes easier to reach.<span style="mso-spacerun: yes;">
</span>When a target is made to be more difficult (or easier) it is suggested
that a negative or positive modifier be applied to the roll.<span style="mso-spacerun: yes;"> </span>An example would be 'the snake venom requires
a saving throw with a -2 penalty'.<span style="mso-spacerun: yes;"> </span>For
the gamer, this means what they roll is decreased by two.<br />
<br />
To create an ascending system, we have to create a baseline.<span style="mso-spacerun: yes;"> </span>At first level, the player character classes
have saving throw progressions as follows:<span style="mso-spacerun: yes;">
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UnhideWhenUsed="false" Name="Light List Accent 5"/>
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UnhideWhenUsed="false" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" SemiHidden="false"
UnhideWhenUsed="false" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" SemiHidden="false"
UnhideWhenUsed="false" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" SemiHidden="false"
UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" SemiHidden="false"
UnhideWhenUsed="false" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" SemiHidden="false"
UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" SemiHidden="false"
UnhideWhenUsed="false" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/>
</w:LatentStyles>
</xml><![endif]--><!--[if gte mso 10]>
<style>
/* Style Definitions */
table.MsoNormalTable
{mso-style-name:"Table Normal";
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-priority:99;
mso-style-qformat:yes;
mso-style-parent:"";
mso-padding-alt:0in 5.4pt 0in 5.4pt;
mso-para-margin-top:0in;
mso-para-margin-right:0in;
mso-para-margin-bottom:10.0pt;
mso-para-margin-left:0in;
line-height:115%;
mso-pagination:widow-orphan;
font-size:11.0pt;
font-family:"Calibri","sans-serif";
mso-ascii-font-family:Calibri;
mso-ascii-theme-font:minor-latin;
mso-fareast-font-family:"Times New Roman";
mso-fareast-theme-font:minor-fareast;
mso-hansi-font-family:Calibri;
mso-hansi-theme-font:minor-latin;}
</style>
<![endif]-->
<br />
<table border="1" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; border: none; margin-left: 4.75pt; mso-border-alt: solid windowtext .5pt; mso-border-insideh: .75pt solid windowtext; mso-border-insidev: .75pt solid windowtext; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184; width: 339px;">
<tbody>
<tr style="height: 15.0pt; mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td nowrap="" style="border: solid windowtext 1.0pt; height: 15.0pt; mso-border-bottom-alt: .75pt; mso-border-color-alt: windowtext; mso-border-left-alt: .5pt; mso-border-right-alt: .75pt; mso-border-style-alt: solid; mso-border-top-alt: .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">Level</span></div>
</td>
<td nowrap="" style="border-left: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">Cleric</span></div>
</td>
<td nowrap="" style="border-left: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">Fighter</span></div>
</td>
<td nowrap="" style="border-left: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 62.0pt;" valign="bottom" width="83"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">Magic-user</span></div>
</td>
<td nowrap="" style="border-left: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-bottom-alt: .75pt; mso-border-color-alt: windowtext; mso-border-left-alt: .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: .5pt; mso-border-style-alt: solid; mso-border-top-alt: .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">Thief</span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 1;">
<td nowrap="" style="border-top: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">1</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">15</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">14</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 62.0pt;" valign="bottom" width="83"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">15</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">15</span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 2;">
<td nowrap="" style="border-top: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">2</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">14</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">13</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 62.0pt;" valign="bottom" width="83"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">14</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">14</span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 3;">
<td nowrap="" style="border-top: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">3</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">13</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">12</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 62.0pt;" valign="bottom" width="83"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">13</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">13</span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 4;">
<td nowrap="" style="border-top: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">4</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">12</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">11</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 62.0pt;" valign="bottom" width="83"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">12</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">12</span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 5;">
<td nowrap="" style="border-top: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">5</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">11</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">10</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 62.0pt;" valign="bottom" width="83"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">11</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">11</span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 6;">
<td nowrap="" style="border-top: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">6</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">10</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">9</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 62.0pt;" valign="bottom" width="83"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">10</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">10</span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 7;">
<td nowrap="" style="border-top: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">7</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">9</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">8</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 62.0pt;" valign="bottom" width="83"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">9</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">9</span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 8;">
<td nowrap="" style="border-top: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">8</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">8</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">7</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 62.0pt;" valign="bottom" width="83"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">8</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">8</span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 9;">
<td nowrap="" style="border-top: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">9</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">7</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">6</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 62.0pt;" valign="bottom" width="83"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">7</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">7</span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 10;">
<td nowrap="" style="border-top: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">10</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">6</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">5</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 62.0pt;" valign="bottom" width="83"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">6</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64"><div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
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<br />
The baseline seems to be 15.<span style="mso-spacerun: yes;"> </span>The
exception is the Fighter with 14.<span style="mso-spacerun: yes;"> </span>We can
simulate the difficulty class of a saving throw by setting 15 to instead be a
+0 bonus to saves.<span style="mso-spacerun: yes;"> </span>With this, the
Fighter's saving throw bonus is +1.<span style="mso-spacerun: yes;"> </span>As
the characters level up, their saving throw bonuses slowly increase.<span style="mso-spacerun: yes;"> </span>They will retain their class bonus features
like the Fighter's +2 bonus against poison.<span style="mso-spacerun: yes;">
</span>With the introduction of DC's to Swords & Wizardry, it will let you
standardize saving throw events.<span style="mso-spacerun: yes;"> </span>Rather
than incur a -2 penalty against a certain venom, the venom's DC would instead
be 17.<span style="mso-spacerun: yes;"> </span>This assumes a standard DC of 15
for most situations.<span style="mso-spacerun: yes;"> </span>What we've done is
keep the target threshold for the dice the same, but changed how improvements
are tracked.<span style="mso-spacerun: yes;"> </span><br />
<br />
The new saving throw progressions are as follows:<br /><br />
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<w:LsdException Locked="false" Priority="64" SemiHidden="false"
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<w:LsdException Locked="false" Priority="70" SemiHidden="false"
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UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/>
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UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/>
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UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/>
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UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/>
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UnhideWhenUsed="false" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" Name="Bibliography"/>
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</xml><![endif]--><!--[if gte mso 10]>
<style>
/* Style Definitions */
table.MsoNormalTable
{mso-style-name:"Table Normal";
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-priority:99;
mso-style-qformat:yes;
mso-style-parent:"";
mso-padding-alt:0in 5.4pt 0in 5.4pt;
mso-para-margin-top:0in;
mso-para-margin-right:0in;
mso-para-margin-bottom:10.0pt;
mso-para-margin-left:0in;
line-height:115%;
mso-pagination:widow-orphan;
font-size:11.0pt;
font-family:"Calibri","sans-serif";
mso-ascii-font-family:Calibri;
mso-ascii-theme-font:minor-latin;
mso-fareast-font-family:"Times New Roman";
mso-fareast-theme-font:minor-fareast;
mso-hansi-font-family:Calibri;
mso-hansi-theme-font:minor-latin;}
</style>
<![endif]-->
<table border="1" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; border: none; margin-left: 4.75pt; mso-border-alt: solid windowtext .5pt; mso-border-insideh: .75pt solid windowtext; mso-border-insidev: .75pt solid windowtext; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-yfti-tbllook: 1184; width: 339px;">
<tbody>
<tr style="height: 15.0pt; mso-yfti-firstrow: yes; mso-yfti-irow: 0;">
<td nowrap="" style="border: solid windowtext 1.0pt; height: 15.0pt; mso-border-bottom-alt: .75pt; mso-border-color-alt: windowtext; mso-border-left-alt: .5pt; mso-border-right-alt: .75pt; mso-border-style-alt: solid; mso-border-top-alt: .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">Level</span></div>
</td>
<td nowrap="" style="border-left: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">Cleric</span></div>
</td>
<td nowrap="" style="border-left: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">Fighter</span></div>
</td>
<td nowrap="" style="border-left: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 62.0pt;" valign="bottom" width="83">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">Magic-user</span></div>
</td>
<td nowrap="" style="border-left: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-bottom-alt: .75pt; mso-border-color-alt: windowtext; mso-border-left-alt: .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: .5pt; mso-border-style-alt: solid; mso-border-top-alt: .5pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">Thief</span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 1;">
<td nowrap="" style="border-top: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">1</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+0</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+1</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 62.0pt;" valign="bottom" width="83">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+0</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+0</span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 2;">
<td nowrap="" style="border-top: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">2</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+1</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+2</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 62.0pt;" valign="bottom" width="83">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+1</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+1</span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 3;">
<td nowrap="" style="border-top: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">3</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+2</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+3</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 62.0pt;" valign="bottom" width="83">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+2</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+2</span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 4;">
<td nowrap="" style="border-top: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">4</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+3</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+4</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 62.0pt;" valign="bottom" width="83">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+3</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+3</span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 5;">
<td nowrap="" style="border-top: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">5</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+4</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+5</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 62.0pt;" valign="bottom" width="83">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+4</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+4</span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 6;">
<td nowrap="" style="border-top: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">6</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+5</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+6</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 62.0pt;" valign="bottom" width="83">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+5</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+5</span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 7;">
<td nowrap="" style="border-top: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">7</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+6</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+7</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 62.0pt;" valign="bottom" width="83">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+6</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+6</span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 8;">
<td nowrap="" style="border-top: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">8</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+7</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+8</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 62.0pt;" valign="bottom" width="83">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+7</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+7</span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 9;">
<td nowrap="" style="border-top: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">9</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+8</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+9</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 62.0pt;" valign="bottom" width="83">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+8</span></div>
</td>
<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+8</span></div>
</td>
</tr>
<tr style="height: 15.0pt; mso-yfti-irow: 10;">
<td nowrap="" style="border-top: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">10</span></div>
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<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+9</span></div>
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<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
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<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+10</span></div>
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<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 62.0pt;" valign="bottom" width="83">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+9</span></div>
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<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+9</span></div>
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<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">11</span></div>
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<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+10</span></div>
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<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+11</span></div>
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<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 62.0pt;" valign="bottom" width="83">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+10</span></div>
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<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+10</span></div>
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<td nowrap="" style="border-top: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">12</span></div>
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<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+11</span></div>
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<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+11</span></div>
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<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 62.0pt;" valign="bottom" width="83">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+10</span></div>
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<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+10</span></div>
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<td nowrap="" style="border-top: none; border: solid windowtext 1.0pt; height: 15.0pt; mso-border-bottom-alt: .5pt; mso-border-color-alt: windowtext; mso-border-left-alt: .5pt; mso-border-right-alt: .75pt; mso-border-style-alt: solid; mso-border-top-alt: .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">13</span></div>
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<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+11</span></div>
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<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+11</span></div>
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<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-alt: solid windowtext .75pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 62.0pt;" valign="bottom" width="83">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+10</span></div>
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<td nowrap="" style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 15.0pt; mso-border-bottom-alt: .5pt; mso-border-color-alt: windowtext; mso-border-left-alt: .75pt; mso-border-left-alt: solid windowtext .75pt; mso-border-right-alt: .5pt; mso-border-style-alt: solid; mso-border-top-alt: .75pt; mso-border-top-alt: solid windowtext .75pt; padding: 0in 5.4pt 0in 5.4pt; width: 48.0pt;" valign="bottom" width="64">
<div align="right" class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in; text-align: right;">
<span style="color: white; mso-ascii-font-family: Calibri; mso-bidi-font-family: "Times New Roman"; mso-fareast-font-family: "Times New Roman"; mso-hansi-font-family: Calibri; mso-themecolor: background1;">+10</span></div>
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<div class="MsoNormal">
<br /></div>
<div class="MsoNormal">
This alternative rules variant is recommended to gamers used
to modern role-playing<span style="mso-spacerun: yes;"> </span>game systems or
for those wanting a simpler way of creating saving throw challenges.<span style="mso-spacerun: yes;"> </span>Enjoy!<span style="mso-spacerun: yes;">
</span></div>
Steven Dhttp://www.blogger.com/profile/17177628778051254932noreply@blogger.com4tag:blogger.com,1999:blog-7509781342715714926.post-37851787721086182292013-04-12T16:34:00.001-07:002013-04-12T16:34:53.570-07:00OD&D Saves vs S&W saves vs D20 savesHey all. Write after my last blogs post <a href="https://plus.google.com/u/0/110093450179162071000/posts/B6UucgXsiCt">this topic</a> was posted to the OSR Google+ Community:<br />
<br />
"Is there a logic behind the OD&D saving throws, as in which is
appropriate to use in a particular situation, why they are at the levels
they are for the classes, etc? Is there somewhere that talks about it
that I can read?<br /><br />I'm trying to understand the impact of moving to
the single number in S&W, and to be able to respond to my
Pathfinder-loving friend when he pontificates about how great the d20
method is."<br />
<br />
This was a great question and I took the time to write a long response. I've pasted my response here because I think the subject is a great one for a blog post:<br />
<br />
"So this is going to be a long comment. Should probably be a blog post for my blog but oh well.<br /><br />I
can't speak for the creators of OD&D but there probably was some
logic to the savings throws. The five categories were kind of tricky
though. Death rays and poisons are mostly straight forward, 'wands' are
too bad to think about, turned to stone makes sense, dragon's breath
makes sense, but to me the trouble pops up with Spells and staffs. Why
are wands and staffs treated differently? Aren't wands using spells?
Why the breaking up of those ideas? Of course things can get trickier:
what save is used when it's a poison effect caused by a spell generated
from a wand? I'd say use the Death Rays and Poison save. In the end,
it's left up to the DM to figure this stuff out.<br /><br />As for the
moving to a single save in S&W, it has some advantages. The reason I
think, was originally for legal reasons to help make S&W it's own
thing. Though it's also a lot simpler. If you were to take the save
growths of each class in OD&D and mapped them by the type, you'd
probably end up noticing a particular pattern in each save. What moving
to one save means is that that graph is averaged (more or less I think)
so there is a single growth of save chances for a particular class.
Each class has bonuses to certain saves, to help reflect the fact some
classes will fair better at some saves that others. If you look at the
original charts, you'll see that at any equal level, one class's saves
to another only differentiate by a few points.<br /><br />In practice, the
single saves works. I ran a 1st Edition adventure with S&W and it
worked well. I told player's to make a save, if they had a bonus they
thought might have factored in, they'd ask me and I'd confirm or deny.<br /><br />Now
as to why each class is better in some that others, it makes sense that
a Magic-user can deal with magic effects better than other classes.
Fighter's can better avoid Dragon's breath because they are probably
more spry and used to running around. Clerics are holy and are able to
purify things, so it makes sense they can deal with poisons better, etc.<br /><br />As
for the D20 system, the system is great at what it sets out to do as a
simulationist system. I like the system a lot actually, though I don't
play it much anymore. The D20 system said, 'oh hey, those poison and
stone saves? Aren't they really asking for the same thing?' and made it
fortitude. Dragon's breath is essentially your reflex save, and the
mind affecting spells became will. Magical effects were broken into the
3 categories based on the type of effect, which is really a smart thing
to do in my opinion. There's nothing wrong with the 3 saves from D20.
DCC uses it still to good effect.<br /><br />The truth is (and S&W's AC
system will attest to this), the difference between the two methods
isn't that stark. Both are rolling to meet a target. You must beat
your save number in OD&D, and you must beat your save DC in D20.
The idea is you are meeting a threshold. You can reverse engineer D20
saves to come up with a method to make S&W saves a bonus instead of a
static number, just like armor class. Just depends on how you actually
want to play.<br /><br />Hopefully this is helpful to you and I partially answered your question."<br /><br />This has actually inspired me to write an additional post on S&W Appreciation Day concerning the 'save' system. This will be in addition to my 'Why Play Swords & Wizardry' post. Stay tuned!<br /> Steven Dhttp://www.blogger.com/profile/17177628778051254932noreply@blogger.com0tag:blogger.com,1999:blog-7509781342715714926.post-76817702128062888762013-04-12T15:31:00.000-07:002013-04-12T15:31:00.031-07:00Resurrections of the blog sortSo hello all. For anyone still happening to come to this blog every now and again, I'm sorry to say I've been out of the blogging loop for awhile. I was trying to get into the rhythm of posting once a week but like most bloggers I ended up getting a little too busy.<br />
<br />
I hate the thought of being a 10-post wonder, as many blogs end up being. We write a few good posts and then disappear for awhile. My excuse is that my old roommate was moving out, with a new one moving in, some major living arrangement changes, stuff at my job intensifying, and trying to maintain some form of a social life.<br />
<br />
Things have settled down enough now I may be able to post every now and again and I hope to do so. The big reason for my triumphant return is <a href="http://www.tenkarstavern.com/2013/04/frog-god-to-put-swords-wizardry.html">Erik Tenkar's Swords & Wizardry Appreciation Day</a>. The blog list is growing by the day and I've sent an email to Erik asking to be part of the list. I hope I'm on there, and even if not, I'll be doing a blog post about good ol' S&W. It's my current game of choice and now that I ACTUALLY have a gaming group going (sort of) that's the system we are using.<br />
<br />
Tentatively, my topic is going to be 'Why play Swords & Wizardry?' though I think there will probably be a lot of other bloggers doing something similar. I look forward to reading all the reviews, new monsters, opinions, thoughts, etc. on the 17th! <br />
<br />
In other news, Frog God Games' shipment of the S&W Complete stuff arrived a while back. Everything is really spiffy and worth a look. The new Monstrosities is excellent, and it's wonderful to have sitting next to my Tome of Horrors Complete. <br />
<br />
My OSR gaming bookshelf continues to grow, with a copy of DCC RPG on it's way. I wanted to find a copy of the Gold Foil Limited Edition but all copies at vendors I frequent are sold out. I missed my chance I suppose. I'd like to make a larger post or series of posts int he future featuring all my OSR products and my general thoughts on each of them. Not a true review, but a quick paragraph for each. Might prove useful to a prospective buyer.<br />
<br />
Anyway, thanks for reading. See you on the 17th!Steven Dhttp://www.blogger.com/profile/17177628778051254932noreply@blogger.com0tag:blogger.com,1999:blog-7509781342715714926.post-87844748502474375382013-01-19T12:54:00.002-08:002013-01-19T13:47:47.142-08:00Review: The Majestic WilderlandsGoing along with my recent posts about sandboxes and Wilderlands, I thought now would be a good time to do a review for a product I recently got in PDF and print that I was very pleased with. <a href="http://batintheattic.blogspot.com/">Rob Conley</a>'s <a href="http://www.rpgnow.com/product/68864/The-Majestic-Wilderlands?term=majestic+wil">Supplement VI: The Majestic Wilderlands</a> is an example of one of those campaign settings that was born out of the original Wilderlands of High Fantasy I mentioned in last week's post.<br />
<br />
<br />
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Before I get into the thick of things, I have to first admit I am not very well versed in the lore of the original Wilderlands. So for me, it was hard to know where Bill Owen and Bob Bledsaw end and Rob Conley begins. The piece of the name 'Supplement VI' comes from the idea that this product is a continuation of the original supplements from the original D&D ruleset. The Majestic Wilderlands are what Rob Conley's Widlerlands campaign turned into, and within you'll find character options, spells, items, and lore. One curious thing I found was that Rob thanks Matthew Finch for putting together the Swords & Wizardry Core Rule, but the book reads as something to be used with the 'White Box' rules. <b>Rob has informed me this product was made with the S&W Core Rules used d6's so that explains that!</b> You'll see this with the references to d6 as opposed to the other types. Any crunch of this book could easily be made read for use with S&W Core/Complete and other old school games pretty easily though.<br />
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The book first describes character options, such as new types of fighters, clerics, and magic-users. All the new class options are interesting, however Rob makes a point to say they are NOT balanced. This was by design, a mere reflection of 'reality'. However, there are some obvious class choices that there is almost NO reason not to take. The Mages of Thoth for instance, have a Magic Shield making them invulnerable to many types of spells. You'd have to hope your players have a desire for exploring character types, because you could easily find yourself a cabal of Thoth Mages. That said, the new class options can be used in most other campaign settings, especially the Fighting-Men options.<br />
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Next, races are covered. Nothing major here other than a few new races, with some house-ruled modifiers. I DID like the flavor and lore descriptions for the origin of races. Whether this is Rob's creation or otherwise, a very cool background for the races. Rob also has a whole section on 'Abilities' which come off a lot like skills from 3.x D&D. Useful for transplanting those concepts into the older-style game, though I'm not sure I'd want to use them. If I want a game dictated by skill points, I'd run my other favored rulesystem (Pathfinder). There are some neat combat house rules included here as well.<br />
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Next up are sections on magic, which include some flavor reasoning on why magic works the way it does and some new spells. Then you get the monster and treasure sections. Short, sweet, and full of really neat stuff. I really enjoy the lore for vampires and lycanthropes. The magic items are cool too, easily transferable to another setting.<br />
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The rest of the book then covers Rob's version of the the Wilderlands. Rather than a hex map with no filling like the original Wilderlands, this book goes into some detail of each region of the world. Cultures, religions, and geography are discussed. For such a short book, you get plenty of information to start running a campaign. You can run a very varied one at that, there are 'Northlands' type regions, Middle-East/Egypt type regions, and more. What is considered the 'main campaign' area are the regions of the famous City-State of the Invincble Overlord. Again, enough detail is given to get the story going, but still plenty to be filled in my your own game.<br />
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Overall, I think the Majestic Wilderlands is a great book. I read it cover to cover. The print version comes in a size close to the LBBs and won't take much space on your bookshelf. You can get the PDF and Print together for pretty cheap. If you go and get the basic Wilderlands of High Fantasy maps (and even the old books with hex location descriptions) you are ready to roll for a campaign. Even if you just had this book, it's plenty to get a world set up for your players to explore.<br />
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<b>Verdict</b>: Get it if you want a light-weight campaign setting book or just want some inspiration for your own homebrew world. It's a quality book with a lot to appreciate.<br />
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I really like Rob's work. I hope to post some reviews of his <a href="http://www.rpgnow.com/product/57374/Points-of-Light?term=points+of+light">Points of Light</a> books available from Goodman Games at some point. They are really neat books too. <br />
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<br />Steven Dhttp://www.blogger.com/profile/17177628778051254932noreply@blogger.com3tag:blogger.com,1999:blog-7509781342715714926.post-37496710832214662102013-01-12T13:10:00.001-08:002013-01-14T10:59:08.134-08:00On sandboxes and Wilderlands Part 2<a href="http://newgrog.blogspot.com/2013/01/on-sandboxes-and-wilderlands-part-1.html">Last week</a> I wrote about the influences of railroad and sandbox campaigns. It's important to understand that creating a sandbox was sort of implied by the original rules of D&D. You built your milieu as the players expanded their explorations and what you ended up with was a fleshed out world.<br />
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Very early in the hobby's lifespan a company called the 'Judges Guild' began producing licensed material for D&D. What could be considered the first third party publisher for the game, they crafted a number of products that have shaped many player's game worlds and is still used today as the setting of many campaigns. If you're not new to the hobby, you already know all about this but I think it's important to write about here. My continuing theme of blog posts that are upcoming will reflect this.<br />
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In case you don't know the famous campaign setting I'm talking about, it's the Wilderlands of High Fantasy. Though this isn't a review (it wouldn't feel right to try to review a piece of history like this) I want to discuss what made this book so incredible at the time.<br />
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For those who could not draw maps very well or hadn't quite developed the imagination to build whole regions of a world, this book was great. Right as you open the book you find tables for rolling your d6, to randomly create caves, lairs, dungeon dressing, and more. The real chunk of the book though, is the details of the campaign world itself. As opposed to today's modern technique of publishing a 300+ page campaign setting book and numerous supplemental material, the Wilderlands itself was a 30-odd page digest packed full of useful tables and information. It had a few sister-books that detailed other regions of the campaign setting but those too were relatively thin books.<br />
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Of course when I use the word 'detailed', I do so carefully. There isn't much detail to be found here at all actually. What you find is listing of cities with some rough statistics, as well as lairs/caves/encounters with descriptive text of what is going on at that location. Their keyed location on the enormous map that came with the book was a great technique. Not only did you have a huge map of hexes ready-to-use, but you already had city names, adventure hooks, and more already placed and easily referenced. As opposed to the book painstakingly describing each city and region, these details are largely left to the DM to flavor in the way they choose. Is Telegonist of Kest the ruler because he used his magic to enslave the villagers? Or is it because they revere him as a god? It's up to the DM and the players to paint the story here.<br />
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What this has led to is a number of different 'Wilderlands' settings exist, each personalized by the DM. One of these I'll be discussing in a future post, but I really think this was part of the magic of the Wilderlands. Sure more material would detail the City-State of the Invincible Overlord and other areas, but this book by itself could be used for endless gaming hours.<br />
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Now the format of the book could be considered a little cluttered and disorganized to the modern eye, but I would still recommend taking a gander at the book's contents. <a href="http://www.rpgnow.com/product/1018/Wilderlands-of-High-Fantasy?manufacturers_id=31&it=1">The best part is, it's still available as a PDF!</a> Not to mention a large sampling of <a href="http://www.rpgnow.com/index.php?manufacturers_id=31&term=judges%20guild">other Judges Guild classics.</a><br />
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Whew, I still write a lot. The importance of the Wilderlands as a ready-made sandbox will be illustrated more as I continue my theme of sandboxes and campaign settings on this blog. Next post, I'll be reviewing a product very relevant to this blog post. Should be fun. <br />
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<br />Steven Dhttp://www.blogger.com/profile/17177628778051254932noreply@blogger.com1tag:blogger.com,1999:blog-7509781342715714926.post-78146327133394054552013-01-07T20:27:00.000-08:002013-01-07T20:27:33.033-08:00On sandboxes and Wilderlands Part 1Happy new year everyone! I'm a week late but hey, holiday travel keeps you busy. Before the holidays hit my last blog entry was about a decent hex grid I constructed in order to create campaign maps. There was a particular purpose for this, which will be covered in new blog entries forthcoming. For awhile there is going to be a running theme to my blog posts, mostly to do with campaign setting design. Also, as a new years resolution, I want to bring write more reviews for the blog. I have a large amount of gaming material I could review, some that I've used in my games and some I've just read through. I actually have a review in the works I hope to push out very soon. ANOTHER resolution is to try to make my blog posts shorter and cut them up across several smaller posts for easier digestion. We will see if I can keep to that, I'm very long-winded.<br />
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Now that all that is out of the way let's get into the topic at hand. Lately I've been into sandboxes. In the OSR world and old-style play there is a good amount of focus on the sandbox. I experienced it a long time ago but in the modern gaming scene railroading seems to be pretty prevalent. I liken it to the MMORPG scene, where games like WOW and SWTOR feel very railroad-y (or in mmo terminology, amusement park style). You go where the game expects you to go and everyone is along for the ride too. Compared to say, the old Star Wars Galaxies MMO around first release (which I LOVED), which was a sandbox. You went where you wanted, when you wanted, and the most important part: you made your own fun. <br /><br />
When I think about the games I used to run when I was in high school and relatively new to the hobby, my adventures were very railroad-y. This was okay, as my players were introduced to RPGs by me and it's all they knew. A little structure helped them get their feet wet. However, I didn't have much developed and had they wanted to go their own way I wouldn't have been able to do much. There was a few occasions where I winged it, made up stats on the fly for things, but this was D&D 3.5 where things were supposed to be balanced. Though those skills of crafting on the fly would help me today (throwing together HP, attack, and XP values), it didn't lend itself well to that system. <br />
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Paizo's Pathfinder Adventure Paths are pretty good railroad adventures. Many of them allow for some sandboxing and working outside the rail-lines but there is always the overarching railroad. Most published modules are like this, really. There is an expectation of what is going to happen. By contrast having a good sandbox developed means the world is at the player's feet and it is up to those players to 'make their own fun' and do what they want to do, not what you as the DM want them to.<br />
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Just some thoughts and for any grognard reading this I'm preaching to the choir, I know. Long-winded again, but tune in next time when I talk a little more about sandboxes and one of the most famous old school settings in the hobby's history. Steven Dhttp://www.blogger.com/profile/17177628778051254932noreply@blogger.com0tag:blogger.com,1999:blog-7509781342715714926.post-41709575015214578302012-12-15T20:34:00.001-08:002012-12-15T20:55:06.260-08:00Hex GridsHey readers, I'll be visiting family over the holidays but finally was able to find myself a useful hex grid creation tool. <br />
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Previously my attempts at getting a blank hex grid ended in failure but the <a href="http://cryhavocgames.net/Tutorials_Utilities.htm">DrawHexGrid</a> tool seems to work pretty well.<br />
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If you're skeptical about it, see the picture below. You should be able click the picture (it will enlarge, depending on the browser you use) and then right-click and save it. Once saved it should be in the resolution I created it at. 25 x 19 sized, giving a decent sized map for creating a region.<br />
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When printed in landscape mode from the 'paint' tool in windows, you get a decent sized map with a margin on the right for keying locations in or whatever other notes you want to make.<br />
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Cheers, happy holidays and happy new years!Steven Dhttp://www.blogger.com/profile/17177628778051254932noreply@blogger.com0tag:blogger.com,1999:blog-7509781342715714926.post-5995315605128180712012-12-13T18:05:00.002-08:002012-12-13T18:05:36.374-08:00Another essay about alignmentFew topics plague a Referee/DM/GM during play like alignment can. All it takes is one pesky player with a slippery justification for his morally ambiguous act for the entire table to erupt in argument. It may not happen often, but I've seen it enough to warrant a quickly written essay.<br />
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Having started playing RPGs with 2E D&D (as described in a <a href="http://newgrog.blogspot.com/2012/08/an-introduction.html">previous post</a>), most of my gaming experience has involved the nine alignments conjured from the ingredients of Good, Evil, Law (order), Chaos, and Neutrality. For me it's always been the way things were. 3.x and PF use this alignment system as well and I'd say its the alignment system most people use these days. The thing I liked about it was that it seemed to cover all the bases. Evil could be lawful, seeking it's own twisted order. It could be chaotic like a mass murdered, and so on. Now granted, neutral always seems to be the thorn in a DM's side. "Oh no, that's not evil, I'm just doing what my character would do because I'm chaotic neutral."<br />
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Now compare that to 0e or most OSR recreations. Law (order) vs Chaos. Now for me, it's easy to see how that alignment system turned into the modern one. It certainly seems confining. Perhaps because of the original implied setting, the world is seemingly split into forces for Law and forces for Chaos. Further, these are essentially guidelines for Good and Evil. Most products allude to the good guys being Lawful while the force of Chaos seek to do evil things to us. This is a hard pill to swallow for me, coming from a more modern background. What if the syndic of the city is bringing Order to the land by being oppressive? That sounds like Lawful Evil but it seems hard to define to me in the scope of the old alignment system.</div>
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What's seems better in my eyes? Well, with the way players act in the game world, I think a different approach would work better. The single-axis of the old style seems odd but the method is sound. What feels better, is to largely ignore alignment completely when playing. The only real alignments that exist are 'Vaguely Good' and 'Vaguely Evil'. There are some things, like angels and demons/devils that just seem too polarized to be too ambiguous (not counting overly zealous angels who harm blasphemers or something, etc.) so some declarations are needed for the extremes. Otherwise, all actions or persons/things in the world are somewhere in between, to the point of not bothering to categorize it.</div>
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I think this is how I will be running my own games from here on out. I never quite understood how an axiomatic weapon worked any way. =P</div>
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Steven Dhttp://www.blogger.com/profile/17177628778051254932noreply@blogger.com3tag:blogger.com,1999:blog-7509781342715714926.post-39491469750500659882012-08-24T17:10:00.000-07:002012-08-24T17:21:02.418-07:00Review: Hideouts & Hoodlums<a href="https://sites.google.com/site/hideoutsandhoodlums/">Hideouts & Hoodlums</a> is a variant of Swords & Wizardry written by Scott Casper of Great Scott! Games. You can purchase the PDFs of the rules, supplements, and newsletter at DriveThruRPG <a href="http://rpg.drivethrustuff.com/index.php?manufacturers_id=3016">here</a>.<br />
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In the introduction to S&W, author Matt Finch states 'Take this framework, and then imagine the hell out of it!', which I think Scott Casper really took to heart when he wrote H&H. In the introduction to H&H Scott describes his love for comic books and 0E D&D as a youth. He had wished there was a way to combine the two passions, and now it seems he created his own solution.<br />
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H&H is an old school rules game of Golden Age Superheroes. It features the charm and attitude of those comics while keeping the basic rule structure (or lack thereof) of S&W. Since this game runs off S&W mechanics, Scott makes sure to notate in the text what is directly lifted from the S&W Whitebox rules and it helps show that all in all those 0E rules are very adaptive.<br />
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Before the modern age of superhero comics, the stories of the time were a bit more simple and 'pulp-y'. Scott does a good job of infusing that into the game, referencing characters like Doc Savage and Dick Tracy as examples of the main character classes. This time around you have the Fighter, Magic-User, and the Superhero. For the most part the Fighter and Magic-User do not differ from the original game, but the Superhero could be seen as a re-themed Cleric. Instead of turning undead, they 'wreck' things, which is an easy way to represent your superheroes abilities. No trying to figure out if your character's unique powers don't fit the ruleset, the 'wreck' mechanic is all inclusive. Scott also accounts for 'alter-egos' in the form of Superheroes being Fighters when 'out of costume'.<br />
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Overall the game is a great twist to the rules you might be used to seeing. Though it's a lot of re-skinned 0E stuff, it just WORKS. Scott also seems to be writing material for the game in much the same way 0E was originally released. In the PDF bundle from DriveThruRPG, you get Book I: Men and Supermen, Book II: Mobsters and Trophies, and Book III: Underworld and Metropolis Adventures. A big nod to the Little Brown Books, the content is relatively easy to digest. Of course, after reading through I was trying to figure out what class Batman would be...<br />
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And then I read the supplements! Here again, Scott mirrors 0E, and the first supplement 'Supplement I: National' reads almost just like the original Greyhawk supplement. It adds the 'Mystery Man' class, which functions similar to the Thief but is the 'Bat-Man' or 'the Shadow' archetype. The supplements function the same as the original supplements, adding more things to the existing classes, adding more monsters, treasure, and rule options. Interestingly one includes the infamous body-hit-location rules from Blackmoor. <br />
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Scott has also been releasing a newsletter of sorts called The Trophy Case. The PDFs are available at DTRPG but are FREE. They are a nice addition and include a lot of interesting tid-bits like comic history and plot hooks from reality and past comic adventures.<br />
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<b>Verdict?</b><br />
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I'd say H&H is a fun variant that is worth looking into. The PDFs are cheap, you can get every bit of material for under $20. A complete game ready for your tabletop. There is one caveat that I should point out. The material is spread out much like the original books. This can make organization a real hassle when you are looking at all the different tables and relevant information.<br />
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My recommendation to GreatScott! Games would be to go the way of S&W and compile the books and supplements into one larger PDF/book. The organization of S&W is one of it's high points and H&H could benefit from the same sort of re-work. Further, it'd be neat to see this compiled book placed on lulu.com (or other vendor) for some Print-On-Demand goodness. I'd happily add H&H to my growing OSR bookshelf.<br />
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In other words, head over to DriveThruRPG and check it out!Steven Dhttp://www.blogger.com/profile/17177628778051254932noreply@blogger.com1tag:blogger.com,1999:blog-7509781342715714926.post-33150407699058747122012-08-23T16:07:00.002-07:002012-08-23T16:07:58.400-07:00Review coming soon.Just thought I'd leave a quick update. I'm currently working on a review for the S&W variant <a href="https://sites.google.com/site/hideoutsandhoodlums/">Hideouts & Hoodlums</a> by GreatScott! Games. The variant is for playing an RPG set in the Golden Age of Superhero comics. Very neat idea. I'll get the full review up when I can.Steven Dhttp://www.blogger.com/profile/17177628778051254932noreply@blogger.com0tag:blogger.com,1999:blog-7509781342715714926.post-51208269791992074062012-08-20T14:56:00.001-07:002012-08-20T15:07:16.552-07:00Swords & Wizardry Monster ListWith the imminent re-printing of Swords & Wizardry I find myself preparing for possible S&W campaigns yet to manifest. Part of that was compiling a full list of every monster in the soon to be re-printed <a href="http://www.lulu.com/shop/matthew-finch/swords-wizardry-monster-book-pdf/ebook/product-4864945.html">Monster Book</a> as well as Frog God Games' <a href="http://www.talesofthefroggod.com/tome-of-horrors.html">Tome of Horrors Complete</a>. These two books serve as a HUGE resource for any type of monster you'd want in a S&W game.<br />
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I couldn't quite wait for the Kickstarter to end so I bought the less-art-filled PDF off of Matt Finch's Lulu storefront. Serves as a good preview for what's coming soon.<br />
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I've pulled each monster entry into an excel formatted spreadsheet. One page for the Monster Book, one page for ToH, and a final page with all the monsters included. They are listed with their S&W Challenge Levels and which book the monster is from. Is a great way to find a fun monster to use if you have a particular challenge level in mind.<br />
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Monsters with varying Hit Dice have separate entries for each level of difficulty.<br />
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All in all, over 1500 encounters between these two books.<br />
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<a href="https://docs.google.com/spreadsheet/ccc?key=0Ar2JANK5H-ZKdHYxcE93Nl9XNUJNcnlNRFoxVWpBcUE">Check it out!</a>Steven Dhttp://www.blogger.com/profile/17177628778051254932noreply@blogger.com0tag:blogger.com,1999:blog-7509781342715714926.post-16144971355167322532012-08-19T08:56:00.001-07:002012-08-19T12:00:33.973-07:00WotC announcement and what it means for the OSRYesterday, during my usual rounds of checking blogs and looking for GenCon news, I came across <a href="http://swordsandwizardry.blogspot.com/2012/08/d-and-retro-clones-big-reboot-arrives.html">this post from Mythmere (Matt Finch)</a>.<br />
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It seems along with some D&DNext announcements WotC has stated that starting next year they will be releasing the back catalog of D&D products from 'all editions' in electronic format.<br />
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What?!<br />
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The first thing that that came to mind was "wow I can't believe they are actually doing something people want". Now forums across the RPG community are discussing what this will mean, whether the electronic format will be PDF or some sort of other DRM format. Even if it were the case, I think this is a great thing. WotC will presumably be making available classic modules like the GDQ series and the original Ravenloft. My heart flutters at the thought of Dragonlance materials being attainable.<br />
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Of course, a lot of this material is already available out there in the internet, but WotC is giving a legal path to getting these materials. Having once removed their PDF materials years before, perhaps they have realized any lost revenue is already lost and it's time to get some sales. I suppose this will be their revenue stream for the D&D brand while D&DNext is in development for 2 years. I only hope the quality of whatever scans or re-doctoring they do is good. I also hope they don't quit part way through this endeavor. One has to ask, what qualifies as material that can be reprinted? Are all the 2E splatbooks going to be released? Does Basic/BECMI D&D count as an edition? I guess we'll have to wait for more news.<br />
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All this said, this puts the OSR in a precarious position. Those who have been using the original books for years will have access to electronic versions and other official material for their games. This is mostly a good thing. Though it will also mean a division and possible marginalization of those who have been independently writing their own old school materials that work with the game rules as represented by the retro-clones. It will be a balancing act I think for those in the OSR. For someone like me who hasn't experienced a lot of the old material first hand, I'll be heavily interested in checking out some of the iconic legacy items.<br />
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The final consideration is that for retro-clones. In the past few years they have served as vehicles for developing material for the old editions of D&D and getting quality prints of said rulesets into gamers' hands. My book shelf is already lined with some of them. With this announcement one wonders what the future of these retro-clones will be. With the 'official' versions available again in some format, some people may just use those. However, until we understand what we can do with printing out our electronic copies or some Print-On-Demand solution, I think the print versions of the retro-clones may see a surge. I know I'd rather have a book at the gaming table and the print retro-clones provide a cheap alternative. If you were to buy the AD&D reprints, all 3, it would cost well over $100 US dollars. By comparison, the <a href="http://www.black-blade-publishing.com/Store/tabid/65/pid/41/OSRIC-Hardback-Second-Printing-.aspx">OSRIC rulebook</a> costs only $26 and contains most of the relevant rule information for that ruleset.<br />
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The way I plan on doing things is leveraging the compatibility of all the old rulesets. AD&D and the original books (which are translated as Swords & Wizardry) are close enough in terms of rules that I can run nearly any Basic/BECMI or AD&D module with S&W. I'll continue to support the S&W ruleset, while getting some of the materials from WotC. <br />
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I was once loath to give WotC any more money after 4E came out, but it seems WotC is just wily enough to find a way. <br />
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<br />Steven Dhttp://www.blogger.com/profile/17177628778051254932noreply@blogger.com1tag:blogger.com,1999:blog-7509781342715714926.post-1074956342103774672012-08-18T18:51:00.001-07:002012-08-19T09:18:13.609-07:00Thoughts on Old School Rules vs NewTo follow up on a point I made in my previous 'Introduction' post, there is a fundamental difference between the way old school and new school rule-sets approach a character frameset. <br />
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When I first started playing RPGs starting with 2E Dungeons & Dragons, I had no real concept for how the game should be played. I understood fantasy tropes to a point so when it came time to create my very first character, I tried to come up with something 'cool'. Prior to me ever playing or understanding D&D my uncle Bob would tell me about how he and my cousins would stay up late at night when they were younger and play a game with dice and graph paper. He had a character named 'White Cloud', a reference to his imposing stature and tendency to wear white shirts I would later find out. When I made my first character I named him Gray Cloud as a tribute of sorts. I assumed my uncle's character was good, but since my character was going to be a chaotic neutral thief, 'Gray' seemed more apt. Gray Cloud wore a black trench-coat lined with daggers on the inside. He had a preference for throwing daggers, or so I envisioned.<br />
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Since this was 2nd edition, there was no 'character builds' to look up. I simply had his attributes and some of the Thief ability percentiles (open lock, move quietly, etc.). When I joined the party the rest of the group were of varying levels but I was the squishy level 1. I could count my hit points on one hand. My friend Bruce was the DM and happened to roll his dice in front of us for the most part. In my character's very first battle, against an ogre, my strategy of going for the backstab was a faulty one. The ogre didn't like my backstab, not one bit, and proceeded to attack me. Natural 20, in front of everyone. Bruce was ruling a natural 20 was double damage, and with that, Gray Cloud poofed into a very big puddle of blood. Max damage was rolled. Oh dear. Bruce felt bad but hey, it happens. I rolled up a new thief, a chaotic good one (karma?), presented myself happily to the party, and was accepted. This character even got Gray Cloud's old stuff. I liked that trench-coat.<br />
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No what does that experience have to do with my original point? Well consider that experience. I created a character with a concept (trenchcoat wearing knife thrower), he indeed had a bit of personality, did not use a 'build' as modern gamers would be used to, and he was unceremoniously obliterated in his first combat.<br />
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Had this experience been done in a modern ruleset, such as 3.5 D&D or Pathfinder, I would have been worrying about what feats and skills might have fit the character concept or abandoned it entirely to use a good 'build'. I think the 'build' mentality comes from the fact 3.x plays well with a video gamer attitude and those who play WoW or Diablo will know that good 'builds' are the key to victory.<br />
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Modern gaming also seems to support the idea (at least PF does) that the characters should succeed because they are the player characters, the heroes, for which the story and world revolve around. Granted this is usually left up to the DM, but the feeling I get from most others in the hobby who play PF is that is the standard. A character is something precious with a detailed back story and likes/dislikes planned out far in advance of the campaign starting.<br />
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Of course, when such a character dies, the player is quite upset. All that work for naught. What if the solution is to just create the character and let the character evolve during play? These days, when I roll a a character regardless of ruleset, I give him one or two personality traits and go with it. As the game progresses and it turns out my character has some survivability, maybe I can expand his personality. At low levels where characters are fragile, I think it's best to leave them as mostly blank slates, as I like to think I did for Gray Cloud.<br />
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I greatly enjoy the concept in Old School Rules that the PC's are just people, somewhat extraordinary, but aren't really heroes just because 'they are PC's and that's what PC's are'. They BECOME heroes over the course of the game. I've always been irked by players who create characters who happen to be 'royal heirs' or 'have an important destiny they don't quite understand'. Really? I'm sorry that pitfall was your character's important destiny. I guess it's a matter of preference, but my characters have always been nobodies who just MIGHT achieve greatness. Might. Probably not. But might.<br />
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I think this is where the idea that Old School is typically more gritty than New School. The Old School of Thought can maybe be a 'realistic' world where people die and so often, considering the dangerous circumstances of adventuring. New School of Thought is that the game is the player's fantasy of heroics, where everyone gets what they want or close to it, in terms of storytelling. I think both schools have their place and use. This is probably why I will continue to play both Swords & Wizardry and Pathfinder. <br />
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Okay, that's enough rambling for now. A lot of this is anecdotal and somewhat opinionated, I'd love to hear others' thoughts. Steven Dhttp://www.blogger.com/profile/17177628778051254932noreply@blogger.com2