One thing for sure is that TESC is going to have some houserules. And nearly everyone is going to be inspired by or lifted from Adventurer Conqueror King. I just love that rules system. A lot of modern 'enlightened' rules are in there and I took the best ones to be imported into Swords & Wizardry. I didn't choose them because they facilitated TESC any better, but because they are just neat ways to make S&W a little more interesting.
Anyone familiar with ACKS will recognize these but here they are:
- Fighters do additional bonus damage based on level, that stacks with strength bonuses. This is taken from the ACKS fighter table.
- Fighter (and ONLY fighters) get cleaving. This is again per ACKS, but comes down to killing an enemy means an extra free attack, going up to the fighter's level. The fighter may take 5 foot steps between attacks up to their movement rate unused in their turn.
- Thieves use the skill chart taken from ACKS instead of S&W Complete.
- Assassins similarly use the skill chart taken from ACKS but now get move silently, hide in shadows, and backstab at the same level as Thieves instead of two levels behind. To be more clear, Assassins ONLY get move silently, hide in shadows, and backstab from the Thief class. Other skills are not included. They do retain their expertise in poisons.
- Clerics and Magic-Users now have repertoires, as per ACKS. Quick summary is that a spellcaster can cast any spell in their repertoire up to their spells per day. They don't need to memorize each spell for the day. They can choose like a sorcerer would in 3rd edition of D&D. A Cleric has all spells in his repertoire the DM decides (default spell list). A magic-user's repertoire is equal to his spells per day plus extra based on high intelligence. A spellbook can contain many more spells than a repertoire can have, but if a spellcaster wants to put in a new spell, money and time is required.
- On character generation, instead of wealth and initial spell selection, the class templates from the ACKS Player Companion will be used.
- Mortal wounds and tampering with mortality charts from ACKS to be used
Now I think that may be it. The campaign isn't near happening so I can change this if I need. It's very much a "peanut butter in my chocolate" set up, but ACKS does so many things right. You might say, "why not just use ACKS?" Well, trying to have my players learn yet another system would be annoying I'm sure. They have the PDF or print version of S&W so giving them some houserules is a lot easier than having them buy new rulebooks and relearn some things based on the mechanics of ACKS. I don't need the proficiency system or any other frills. I'm just taking what I think is the best of the best and grafting it onto my S&W.
Anyway, if any of my players read this, I'll have a single page handout with all the applicable rules for you. Should be good stuff. :)