Look another blog post! Unfortunately I don't have the Part 2 of the Slumbering Tsar Saga conversion done yet. I have made some progress on it though. Today I wanted to talk briefly about something many gamers are familiar with, what I call the Great Adult Gaming Problem (GAGP). I think most gamers have encountered this in one form or the other, I'm just giving it a name so I can talk about it more easily. This problem, and how I am going to try to tackle it, will be covered in the next few blog posts. I will break them up so they are easier to consume.
The root of the problem is one that I'm sure the founders of the hobby encountered many times. As opposed to when you are a teenager or kid, when you are an adult you don't have the luxury of summer breaks, free weekends, etc. Work, spouses, errands, and all those other things we adults worry about keep us from having a consistent schedule for gaming. I may have weekends off and can make time, but maybe some of my players have to work weekends. That sort of thing. You can't guarantee everyone is going to be at every session. You sometimes see players bring friends for a one-off occasion, which may not mesh with what is going on in the campaign.
In addition, longer adventures (including modules, megadungeons, and many story arcs) can't be completed in a single session. It seems these days, 8 hour long marathon sessions just aren't possible. I'm typically able to have 3-4 hour sessions or the sometimes 5-6 hour session. If a dungeon, module, or what-have-you takes longer than a single session, people begin to forget what is happening when we get back to playing. My last SWN game ended this way. We are in the middle of a dungeon area. If we sat down to play again we'd spend half the session trying to figure out why they were there, what had they done so far, and what room they were currently in. Even with my notes. If schedules get out of whack, it could be weeks or months until the game could be picked up again. Long stories with numerous variables is too much paperwork to keep if attendance is so variable. Dave can't make it to the session, guess his assassin is in drone-auto-pilot through the rest of the dungeon.
Relying on adventure path modules won't work, they are too "on-rails" to maintain unless you have a super consistent group
So how do you insulate your campaign from these problems? How do you make every session enjoyable, no matter what the attendance is, or how often you meet? How do you continue to make the players have agency and let the world feel alive? I believe the key is in a particular form of sandbox gameplay.
I've spent sometime reading other blogs and pondering solutions to the problem. I think I may have some solutions. They aren't novel ones, I must admit I will be using the ideas of others. I'll post links to those sources as I explain it. I hope that the solution I use, plus some liberal house-ruling, will allow for an interesting campaign that will be hard to derail.
Links to Solution Series: Part 1, Part 2, Part 3
For readers, how do you address GAGP in your groups? Leave your comments below.
Showing posts with label Stars Without Number. Show all posts
Showing posts with label Stars Without Number. Show all posts
Friday, April 25, 2014
Sunday, April 13, 2014
Back? Maybe.
Hello readers. If there are any of you out there. I know my last blog post got some traffic due to my Slumbering Tsar conversion project. And YES, it's been a year since I last posted. I hate being one of those folks that writes plenty for a month or two and then dies off, but alas I am/was.
So what have I been up to? Well I found a wonderful lady to be my girlfriend, moved to a new place, dealt with some career stuff (good stuff), and tried to keep a regular RPG group going (to little success).
The Slumbering Tsar project ground to a halt. However I've been noticing some interest on the Google+ communities and the FGG forums for the conversion. I may try to give it another go, complete what I started. I had a hard drive corruption awhile back and lost a lot of my notes and work from before. I still fortunately had part 1 saved to google docs. We will see what happens in the coming weeks.
Gaming wise, I ran a group for awhile. We did Swords & Wizardry for bit, ran +Matt Finch's Grimmsgate for a bit, but due to player attendance problems things sort of fell apart. I was able to run a great session of White Plume Mountain and I have to say I really enjoyed it. May need to make separate post about that day.
And even more recently I had revived my group to play +Kevin Crawford's awesome Stars Without Number game using his Hydra Sector as the setting. We played two sessions, and my move caused the gaming to halt and now I'm in a gridlock. I am pretty burned out on DMing. Even though I haven't actually done much of it over the past year, I miss being a player. I've been the DM for so long I have forgotten what it is like to play. Whenever I really want to play RPGs, it's always up to me to get the group together. I have discussed with a consistent player of mine the possibility of him DMing a game, and I offered to trade off DM duties from week to week. He is still thinking about it. Lately I've been very interested in playing or running Adventurer Conqueror King and I have the books for it. I imagine my friend would run Swords & Wizardry though, unless convinced otherwise. In order to prepare for those games I may be spending some time creating a new sandbox compatible with ACKS's systems. Would need to balance that against the Slumbering Tsar conversion.
Anyway, thanks for reading. Here's to hoping I get off my ass and starting working on stuff again. Would be good to see the Frog God Games folks at PaizoCon and let them know I got a reason for more people to buy Slumbering Tsar.
So what have I been up to? Well I found a wonderful lady to be my girlfriend, moved to a new place, dealt with some career stuff (good stuff), and tried to keep a regular RPG group going (to little success).
The Slumbering Tsar project ground to a halt. However I've been noticing some interest on the Google+ communities and the FGG forums for the conversion. I may try to give it another go, complete what I started. I had a hard drive corruption awhile back and lost a lot of my notes and work from before. I still fortunately had part 1 saved to google docs. We will see what happens in the coming weeks.
Gaming wise, I ran a group for awhile. We did Swords & Wizardry for bit, ran +Matt Finch's Grimmsgate for a bit, but due to player attendance problems things sort of fell apart. I was able to run a great session of White Plume Mountain and I have to say I really enjoyed it. May need to make separate post about that day.
And even more recently I had revived my group to play +Kevin Crawford's awesome Stars Without Number game using his Hydra Sector as the setting. We played two sessions, and my move caused the gaming to halt and now I'm in a gridlock. I am pretty burned out on DMing. Even though I haven't actually done much of it over the past year, I miss being a player. I've been the DM for so long I have forgotten what it is like to play. Whenever I really want to play RPGs, it's always up to me to get the group together. I have discussed with a consistent player of mine the possibility of him DMing a game, and I offered to trade off DM duties from week to week. He is still thinking about it. Lately I've been very interested in playing or running Adventurer Conqueror King and I have the books for it. I imagine my friend would run Swords & Wizardry though, unless convinced otherwise. In order to prepare for those games I may be spending some time creating a new sandbox compatible with ACKS's systems. Would need to balance that against the Slumbering Tsar conversion.
Anyway, thanks for reading. Here's to hoping I get off my ass and starting working on stuff again. Would be good to see the Frog God Games folks at PaizoCon and let them know I got a reason for more people to buy Slumbering Tsar.
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